Legends of Aria will have multiple patches in the course of the next several weeks followed by a major content update called ‘Frozen Tundra’. Also, a second larger update will be deployed on January 30th which will feature the Dungeon Expansion and the game will be ready to launch into Steam Early Access on ‘Early Spring’. The decision to launch on the Steam store with our next major content update has several benefits. The main driving factor was the need to further optimize the client to improve frame rates and stuttering. In addition, the Frozen Tundra update will release new lands, professions and dungeons which will help fuel the excitement of the Steam store launch. For more information, please click here. … [Read more...] about Legends of Aria: Major Content Patches & Early Access Details
I have mixed feelings about dragons coming to Elder Scrolls Online. Originally, we knew that we would not see them because they were hibernating or had fled Tamriel in this time period. In fact, one of the things that intrigued and inspired me about ESO was its lack of dragons. Skyrim had hit so hard and made such a large impact on gaming in general that bringing dragons to ESO would have seemed like a knock-off of that major hit. But does it still seem that way? As we reported and others datamined, the new expansion — or chapter, as ZeniMax Online Studios calls them — will bring dragons back to Tamriel, and before anyone has a fit, there is some precedent in lore for dragons to be in Tamriel at this point in history. Tiber Septium was supposed to have had dragons working with him, and we haven’t even hit that point in the timeline, yet. But what other things will be included this year in what ZOS is calling the “Season of the Dragon?” And what, among … [Read more...] about Tamriel Infinium: Examining the features (and hype!) of Elder Scrolls Online’s Season of the Dragon
Those who’ve been long-time followers of Massively OP’s long-running EverQuesting column might have noticed a distinct lack of new year hopes and predictions articles for the EverQuest franchise along with their end-of year accounting pieces. That’s because there haven’t been any for a couple of years. The last year I did them — 2016 — was the year we lost EverQuest Next and got hit with the announcement for Landmark’s death. Daybreak also failed in communication and community interaction front. The optimism I had when 2016 started was pretty battered by the year’s end, and then 2017 and 2018 just beat the tar out of it. Who really wants to delve into negatives at the start of a year? But who knows when I will have the chance again. Despite the loyal fanbases of EverQuest and EverQuest II and even the recent offering of lifetime All-Access memberships, I feel no assurance that the studio won’t implode this year. How could I? There … [Read more...] about EverQuesting: Can Daybreak make it through 2019?
Even as a Crowfall backer, I’ve been occasionally confused about the game’s test status, especially after it missed two of its original planned soft-launch windows in the last couple of years, and then the campaign testing at the end of 2018 only compounded the problem for a lot of our readers. Perhaps sensing the confusion, ArtCraft Creative Director J. Todd Coleman has a blog post up today with a clear outline of what’s going on in the game. Right now, the game is in pre-alpha 5.8. The devs are still calling this the First Campaign. Pre-alpha 5.8.1 will follow with the planned “capture point” mechanic. By the end of January, expect the team’s sanctioned campaign (probably), and then we’ll get the 5.9 clean-up patch. And then? A true alpha 6.0 is on the horizon. “There are a handful of features coming in alpha (numerically “6.0”),” says Coleman, “but the two largest of these include: The Dregs ruleset, which will … [Read more...] about ArtCraft outlines Crowfall’s (surprisingly short) road to alpha 6.0
With King Arthur, we have our first “mortal man” in the Battleground of the Gods. Guan Yu doesn’t really count, since he’s revered as a God, and considered a mark of good fortune to have Guan Yu in your place of business. He’s definitely something unique in the world of SMITE, and is the first member of the Arthurian Pantheon, with Merlin waiting in the wings. He is the Wielder of Excalibur, and he can do so many things with his absolutely bonkers moveset. There is something I’m going to go into a little more detail below, but there is one thing I absolutely, positively loathe about King Arthur – Why is he forced into Smart Cast? I don’t play with it, and I waste so many ability casts because I’m so used to being able to line up a shot before I drop it. Sure, I’m ultra casual, being Gold (at best) in Ranked Conquest. But I’m positive that I can’t be the only one who feels this way. King Arthur is an interesting … [Read more...] about SMITE God Review – King Arthur, Once and Future King