I don’t mind telling you that I’m looking forward to Blue Mage in Final Fantasy XIV. I’ve said before that it’s almost a new form of open-world content as much as it’s a new job (which isn’t exactly unheard of; Fisher does the same thing), and it opens the door for lots of other jobs in the franchise’s history. There are some jobs that just don’t fit into the game’s main structure, and limited jobs are a great system to give those jobs a place in the game along with some new open-world content. And the best part is that Blue Mage is hardly the last one on that list now that the list has been started. Two more were suggested as the idea was first put forth, but there are other long-running jobs that provide similar opportunities for new sorts of gameplay. So let’s look at some potential limited jobs, how they could offer new forms of gameplay in the open world, and what would be fun about them in the first place. … [Read more...] about Wisdom of Nym: Other potential limited jobs for Final Fantasy XIV
Welcome everybody to Massively Overpowered’s end-of-the-year 2018 awards! Every year, we poll our writers about the best and worst MMOs, stories, studios, and trends and assign awards to the winners (or losers, as the case may be). For the last four years, we’ve been splitting our awards into smaller categories, a format we mean to stick with in 2018 as well, though we’ve changed up some of the specifics. We’ll also continue providing a sampling of our writers’ nominations and rationales from award to award, although last year we debated more to try to reach a consensus before locking in winners, a task at which I think we were pretty successful, so we’ve done that again this year too. And we’ll always include a just-for-fun reader’s poll at the end to see whether you agree with our picks or think we should have gone in a different direction! Today’s award is for the Most Underrated MMO, which was awarded to both Black … [Read more...] about Massively OP’s 2018 Awards: Most Underrated MMO of 2018
On December 15th, Ship of Heroes will conduct their login test, with Ship of Heroes devs and supporters. This may be one of the more boring alpha tests conducted, but it is nonetheless important. They want to test with higher numbers, in real-world conditions before they move on to the more complex tests and development. This test is slated to start at 10 am on the 15th of December, and they hope to have 100 players logging in simultaneously. In order to help control the event, they are limiting the login test to supporters who have previously donated at least 25 dollars to the development of Ship of Heroes. The cutoff date for donations is the 11th, and to prepare for this Alpha, they have completed several technical improvements and conducted a variety of FPS tests. These seem to indicate that they can have up to 100 completely unique heroes in close proximity while maintaining good FPS (30 or higher). Though the players will be constrained to the area under the Arch, to gather … [Read more...] about Ship of Heroes Announces Date For Login Test
It is done! As of this weekend, I have completed my overall 2018 goal of leveling all of my lagging-behind jobs to 50 on my main! Woo! Warrior was the final job I needed, and once that dinged, a flow of achievements came in. I also finished up the job quest for Warrior and that got me another few achievements and a title for completing all of the job quests up to level 50. While I’m not super serious about pushing these jobs to 60 yet (that might be next year’s goal), I did start doing a few beast tribe quests on my Astro over this weekend just to get things started. I don’t know if I’ll be super focused on this right now, but it would be nice to have most of my jobs in a good spot once the expansion comes out next year. Unexpected Dragoon While I was out doing beast tribe quests, I noticed that the next checkpoint for a Dragoon job quest was out in the same zone. I’d run across the start of the level 60-70 line and picked it up weeks … [Read more...] about FFXIV: Year-End Goal Achieved!
When Funcom announced last week that it was debuting yet another Conan title, the guessing game was on. Battle royale? OARPG? Mobile? Retro? RPG? Card game? Camel punching simulator? (That one’s courtesy of reader Koshelkin!) Only a couple of folks settled on strategy game, and as it turns out, they were right, as Saturday Funcom announced Conan Unconquered. “The mighty barbarian returns, this time in the first-ever strategy game set in the brutal and savage world of Conan! Funcom is thrilled to announce Conan Unconquered, a strategy game releasing in Q2 2019 where players must build the ultimate stronghold and assemble an unconquerable army that can stand against wave after wave of enemies in increasing numbers and difficulty.” This is another game published by Funcom and developed by another studio – in this case, Petroglyph, a long-time dev in the strategy space, though MMO players might remember it better for its Trion partnership and the failed MMORTS End … [Read more...] about Funcom’s Conan Unconquered isn’t an MMO – it’s a strategy game