This topic has been incubating in my head for awhile now. Basically I feel we have reached a point where we have strayed so far from how cool factions used to be, and arrived at something that feels very much like busywork to keep us all pacified. I thought I would take a bit today to go into where we are currently with faction systems in modern MMOs, preface where we came from and propose some thoughts on where we should be moving towards. State of the Grind I will be the first to admit that I like earning faction. There is something gratifying about seeing those little numbers after you have pulled your mace out of the skull of a monster telling you that you just got a little friendlier with a cool group of NPCs. The concept of faction has been in place since the early MMOs, and has expanded to levels I would have never imagined back then. Right now it feels like as a player there is a faction hidden behind almost everything, even when it doesn’t necessarily make sense. There is an inherit need for some of us, to max out all those little bars and unlock everything we can get by doing so. Where we currently are in the way this system works has become extremely formulaic. The Company Store Basically as a player you complete quests and or kill baddies for a specific NPC faction in the world. As you do more, you… [Read full story]
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