The story behind Missing Worlds Media and City of Titans is one of true inspiration and dedication. When NCSoft announced that City of Heroes would sunset along with Paragon Studios, members of the community rose up to answer the call to action. By the time City of Heroes shut down for its final maintenance, plans were already underway on several spiritual sequels to fill in the empty void of super hero MMOs. The subject of today’s discussion is City of Titans, code-named The Phoenix Project, under development by Missing Worlds Media.
Last year, Missing Worlds Media put their project to the test, via a Kickstarter campaign to raise funds to purchase software and license engines. The team is made up of volunteers who initially met up to try and save City of Heroes, and then turned their focus on creating a new home. The Kickstarter was a massive success, bringing in $680,000 compared to the $320,000 goal.
I managed to sit down with a few members of the Missing Worlds Media team: War Cabbit, Nate ‘Dr. Tyche’ Downes (Tech Lead), Timothy Ross (Writing Lead), and William Strickland. Not all of those are real names. Thank you to everyone from Missing Worlds Media for taking the time to come talk to us.
Connor: So how big is Missing Worlds Media right now?experienced 3D people who are willing to assist with the project.
Co: How do you collaborate without an office?
Co: Do you have any people on City of Titans that worked on other games?
Co: Do you have any contact with the ex-developers from Paragon Studios?help with the project but if we didn’t have their blessing, we wouldn’t be where we are.
Co: How is the reaction to the new Unreal licensing deals? I’ve seen very mixed reactions especially among independent developers.
Co: Has the Unreal 4 engine been smooth to work with so far?
Co: Unreal 4 has better systems for types of damage, if I’ve been reading correctly.
Co: To what extent is City of Titans going to be procedurally generated?exactly so and will build ourselves. Eighty percent of any average location will be a procedural block. If we can get it working finely enough to make procedural mission maps that always make sense, I’ll be even happier.
Co: You’ve ended preproduction, correct? What does that mean?
Co: Going on to content for a minute. How are the roles set up? There are five primaries and multiple secondaries for each?
Co: The community is very dedicated and supportive, I’ve noticed.
Co: When are you looking at a release?
Co: And one more question before I guess we can call it a wrap. Is there, or will there, be a way for people to pledge who missed out on the Kickstarter?
Co: Thank you for taking the time to answer some questions.
Check out City of Titans at the official website.
- Israeli Miss World's anti-rape crusade goes global
- Protests against Miss World continue in Indonesia
- Miss World drama fueled by host country Indonesia
- Security tight at Miss World crowning in Indonesia
- World media laud annual China-US dialogue
- Miss World beauty queen visits Albay before competing in D.C.
- [NEW UPDATE] Miss Philippines Crowned Miss World 2013 Amid Protests
- Netizens take to social media to express dismay over PH bet’s loss in Miss World 2016
- Dabawenya vies for Miss World PH 2017
- Miss World pageant reveals new format, focuses on social media