Although the Asheron’s Call series has now been dead for exactly one year today, it’s far from forgotten by fans. It was admittedly a cult classic, and as the youngest of the “Big Three” graphical MMOs, it was the easiest to ignore, especially as it used an original sci-fi/fantasy setting rather than, well, something with elves. MMO AC converts I’ve met regularly said the game was more solo-friendly and more story-driven than Ultima Online and EverQuest, receiving monthly updates that felt like downloadable content before DLC was a common industry term. These weren’t simply automated addons but events that were often curated in a fashion that is similar to Game Masters in tabletop RPGs, meaning that those who built the scenario sometimes participated as their own lore characters, placing themselves at the mercy of their own game and community. While several events in both AC1 and AC2 made use of this kind of interactive story-telling style, none is better recalled than the first event: The Shard of the Herald. There’s a bit of a problem though: Most industry vets and bloggers who write about it didn’t actually participate in it. We have some neat blurbs and even a tell-all forum post about the behind-the-scenes player-plotting, but these don’t adequately… Read full this story
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Re-examining Asheron’s Call’s Shard of the Herald event on its first deathiversary have 307 words, post on massivelyop.com at January 30, 2018. This is cached page on MMOR. If you want remove this page, please contact us.