Alliances will exist in Fractured and apparently feature in-game UI options. Nothing necessarily wrong with that, of course, but I wonder what challenges and obstacles the devs will put in place for guild alliances? In Albion Online, alliances are a major political component… but often chilled content. Mega-alliances dominate the land and there’s no disadvantage associated with them. For example, alliances in AO lack friendly fire, so invasion day battles often become giant zerg fests for territory, since there’s no challenge or difficulty in just throwing bodies at the enemy and spamming AOE attacks. Additionally, though AO advertises itself as a hardcore game of subterfuge and diplomacy, there’s no effective way to betray alliances – no Red Wedding style assassinations can occur, since in order to pull it off you’d have to drop out of the alliance UI in the first place and telegraph your attack. This is, of course, an ongoing chain of thought from my other thread about guilds. I ardently believe Fractured should avoid AO’s many, many pitfalls when it comes to guilds and alliances. So what obstacles/challenges should alliances be forced to face in Fractured?