As promised, Ultima Online is gearing up for its fall update, Forsaken Foes, part of which hit the test server this week. As we’ve been covering, Broadsword’s been focused on a “High Seas” theme all year long, from March’s Rising Tide update to June’s Forgotten Treasures release. Forsaken Foes will dominate the fall season. So what can players expect? In testing right now is the update to the aquarium system and SOS chests, tithing and secure house container tweaks, and the 22nd anniversary rewards – not many MMOs get this far, folks! It looks like the theme of this year’s rewards is copper, with wings, portraits, sunflowers, and ship art destined to clog up your storage houses in the near future. What caught my eye in the patch notes, however, is the brand-new commission vendor. Traditionally, player-run vendors charge hourly based on the prices set for the vendor, which makes them a poor deal for very expensive and rare items (and … [Read more...] about Ultima Online’s Forsaken Foes update is now open for testing
Somehow, some way, I the news of WordPress buying out Tumblr this past week completely flew by me (I realized I was not following the Staff Tumblr on my account, for one thing). I didn’t know anything about it until I was surfing my reader for the newest Blaugust posts and saw this one at Unidentified Signal Source – thanks for your write up! Now, I’m not your typical target audience for Tumblr. I’m older than most of the folks there, and my reasons for having a Tumblr are somewhat differently aligned to those I interact with. But interact is the key word. I’ve used Tumblr for years. Looking back at my main Tumblr, my very first post was back in May, 2011, when I had no clue what this Tumblr thing was. I just knew my RP friends used it. While this account has gathered some dust lately – I’m not sure what I want to do with it – I’ve always approached it as a micro-blogging anything-goes, free-form creative outlet. Most recently, … [Read more...] about Automattic (WordPress) Acquires Tumblr, I’m Late to the Party
I was at work Fri when a friend excitedly messaged that there were Relicanth in Washington DC. Niantic often runs local special event alongside other ones, and in this case the other special event was the 2019 Pokémon World Championships at the DC Convention Center. Events like these or other gaming conferences will sometimes results in rare spawns (Unowns!) or research encounters for rare spawns. After a quick check of the Sliph Road subreddit, I found the Relicanth were available via the “Send 2 Gifts to Friends” research quest from nearby Pokéstops. Another encounter was available from “Catch 10 Pokémon” (Aerodactyl), which wasn’t as interesting since we already had them. Although that encounter would provide a chance at a shiny. The Relicanth is a rare New Zealand regional, so I’ve only ever seen them on gyms. Trading for one proved very difficult because the players with them generally only wanted to trade for rare shinies, and … [Read more...] about PoGo: Relicanth
Part of the holy mission of the Game Archaeologist is to ferret out the roots of history that ultimately led to MMORPGs as we know them today. Another part of the mission is to root out ferrets, as my claw-scarred arms can attest. Some of that history is fairly recent, but today we’re going to travel back — way back — to a time before many of you were born. Including me, as a matter of fact. The year is 1974. The world is hip-deep in the throes of shag carpeting, driftwood furniture, and the strains of Grand Funk Railroad. It truly seemed like nothing would ever be cool or non-earth-toned again. At this, the lowest moment in all of history, game designers Gary Gygax and Dave Arneson took the concept of miniature wargaming, merged it with a fantasy motif, and sold it under the name Dungeons & Dragons. Geeks everywhere had a reason to rejoice, and through this roleplaying game the foundations for MMOs were laid. Let’s take a brief survey through D&D, … [Read more...] about The Game Archaeologist: Dungeons & Dragons
Following the recent launch of the game, No Man’s Sky Beyond has just been updated with Patch 2.05 and Patch 2.06. The patch notes are as follows: Patch 2.05 Fix for crashes occurring in the Space Anomaly. Fixed a number of issues causing some players to experience low framerate after visiting the Space Anomaly. Fixed a rendering related crash. Fixed an out of memory crash. Fixed an issue that could cause a crash when manipulating inventory in close proximity to a high number of players. Fixed a crash affecting VR with supersampling enabled. Fixed a situation where network connectivity issues could prevent players from speaking to NPCs aboard the Space Anomaly. Fixed an issue where storage containers could not be accessed. Fixed a crash affecting unsupported VR hardware. Patch 2.06 Fix for instance rendering crash. Added improved warnings for GPU issues. Added improved warnings for Vulkan driver support. Fix for incorrect fullscreen or max size on … [Read more...] about No Man’s Sky Beyond: Two new patches deployed!