I know, I know. Potty humor picture. I’ll explain more about how that came to be in a bit. So, the Posse has gotten together for at least one night each weekend to continue our current map of 7D2D. I’m not sure what it is about this particular game, but we’ve stuck with this fort longer than any other in quite a while. I think when we hung it up on Sunday, we were on Day 25. While the game isn’t super hard by any means, we’ve seen a lot of unusual encounters and locations we’ve never experienced before. Especially for so early in the game cycle… since the concept is that the game gradually gets harder and harder as more blood moons pass. One evening, right at sunset, I caught sight of a random horde spawn just down the street from our base. Now, hordes do spawn, and we’ve seen many different kinds – dogs, buzzards, wolves, zombies… But this one spawned a zombie bear and a handful of wolves. Now, normal bears are no … [Read more...] about 7D2D: Fort Moon
Over the weekend, the Posse decided to fire up a new game of 7D2D. So, Syn spent Saturday afternoon setting up the server and, we gathered around to poke at zombies for the following two nights. The game started out fairly friendly compared to some of our last few starts. All of us players spawned in pretty close to each other (compared to the times it took the first 2 days to find each other and then find a place to hole up in). And we had some pretty interesting biomes/townscapes to explore all within reach. As a builder, I’m still experimenting with ways to deal with the fact that we no longer have large wood spikes as sturdy traps to use against the hordes. I think I kinda overcompensated with my first attempt at building a funnel system that is meant to direct incoming zombies straight into trapped areas. I have yet to really test this on a horde, so we’ll have to see how it works. This is also the first time we’ve been able to create bicycles (as opposed to … [Read more...] about 7D2D: Disturbing Grace
A few weeks back, 7D2D dropped Alpha 17 for PC users. This was a HUGE patch that we’ve been waiting for since… well sometime during the summer. It kept getting pushed back, but it’s available now to opt into as an experimental build. Our Zombie Team has put some hours into the new build over the past couple of weekends. While I’ve hardly scratched the surface of what’s there, and haven’t seen anything that constitutes as end game (we had to start over twice — once because of a patch incompatibility), I think I’ve got a feel for it enough to write some stuff. Welcome to Fort DogSnekPigMan See that picture above? This is Fort DogSnekPigMan, our newest digs. In the past, we usually made a beeline to find a forge house to reinforce as a fort. But with changes to the game (they removed my beloved Log Spikes), this just isn’t as feasible to do by the first blood moon anymore. So when we had to restart the last time, we decided to go … [Read more...] about 7D2D: Beware DogSnekPigMan Alpha 17
On top of working on my Fashion Leader achievement this past weekend, I’ve been diligently progressing other things in FFXIV. First, as you can see above, I reached the Bloodsworn rank with the Ananta beast tribe, which granted me the True Griffon Mount. I got teased about “painting” the griffon in our friend-group Discord since we’ve been playing a bit of 7D2D this weekend, too… wherein I love to paint everything, still. The joke’s on them! 😉 Thanks to working on Beast Tribe quests consistently since Patch 4.2, I leveled my Paladin from 64 to 70! I just dinged 70 Paladin this weekend, and was finally able to equip the mish-mash of tank gear I’d been hanging on to from random end-game drops. Amoon also helped run some Deltascape 4 for token drops so I could upgrade to a decent Paladin weapon! I thought the Lost Alligan sword and board looked pretty neat, and I love the Rabidnasty chest for tanks. I also finally sat down to grind out the … [Read more...] about FFXIV: Two New Level 70s and a White Griffon Mount
One of my goals for 2018 was to reach a milestone of having played (over) 50% of the games in my Steam backlog. This month, I’ve been nudging closer by prompting myself to try a new Steam game each week. Last night, for the first time in years, the calculator reported that I’ve played 50% of the Steam games in my library! Given that this number is 245 games, this is no little thing! My other goal this year was to not buy a new game if I wasn’t interested in playing it almost immediately. I’ve pretty much stuck to this. This week, for example, I obtained my Project: Gorgon Steam key from the Kickstarter, so I made sure to install the game and poke around in it a little bit last night. Once I have more time to sit down with it, I’ll be sure to post about my new experiences in P:G. Aside from this, I finished Back to the Future: Episode 3 last week. I had an itch to try a city builder this week (mostly because I’m interested in Surviving … [Read more...] about Steam Challenge: 50% Milestone Goal Met!