Two Arenanet employees are now unemployed following a Twitter spat that began yesterday and continued today. Following a Q&A session regarding the Guild Wars 2 Living Story, a Twitter user commented to narrative team member Jessica Price his thoughts on branching dialogue. Rather than take the “slight” disagreement with professionalism, or ignore it entirely, Price responded by implying that the tweet was demeaning to her as a female game developer without explicitly saying “mansplaining.” For those who know Jessica Price on Twitter, this conduct is not new. She previously stated in response Youtuber John Bain, AKA Totalbiscuit who passed away from cancer, “the kindest thing I can say is “I’m glad he’s no longer around to keep doing harm.” Arenanet’s Mike O’Brien went on the Guild Wars 2 forum today to announce that Price as well as another employee were fired for their conduct. “Recently two of our employees … [Read more...] about Twitter Spat Leads To Firings At Arenanet
ArenaNet isn’t giving up on Classic Guild Wars, it seems, and it’s not stopping at the basics. “In the spirit of cupcakes, here’s a sneak peek at some upcoming changes,” ArenaNet programmer Bill Freist teased Reddit yesterday. “And no, the construction dude isn’t new items, just temp dev art for test items.” The tease includes a screenshot of what looks to be a much larger player inventory, complete with item rarity coloring. Freist, you’ll recall, is one of the pair of ArenaNet devs basically keeping the lights on for the maintenance-moded original Guild Wars (the other being Stephen Clarke-Willson). This past spring, the duo made waves with a tech update that essentially buffed the heck out of the game’s graphics capabilities. They even went on a brief interview tour. A third dev, Laevateinn, suggests there’s even more on the way. “I don’t have any good teasing images like Bill, but there’s a … [Read more...] about ArenaNet is working on inventory tweaks and bug fixes for Classic Guild Wars – yes, a real patch!
Get Guild Wars 2 Path of FireThough ArenaNet was technically at E3 this year, the group representing Guild Wars 2 was chiefly a marketing and business one, so they carted our interview questions back to team members more suited to answer. ArenaNet Brand Manager (and former Massively columnist) Lis Cardy, Design Manager Crystal Reid, Systems Team Lead Irenio Calmon-Huang, and Game Director Mike Zadorojny weigh in on the living story, security, gaining “momentum,” and more, just in time for the launch of the next episode later today. Let’s dig in. The ever-living story While I haven’t personally played much GW2 since the arc about the fall Lion’s Arch, but I’ve liked the concept of an ever-evolving story. It’s actually what got me into MMOs thanks to the Asheron’s Call series’ monthly updates. When I asked how the ArenaNet team felt players were reacting to the current living story, especially … [Read more...] about ArenaNet on Guild Wars 2’s living story, Heart of Thorns vs. Path of Fire, security, and momentum
Guild Wars 1 may have been supplanted and largely deemed obsolete by its sequel, but rest assured, there still exists a multitude of fans for this game among both players and ArenaNet itself. The studio recently was bowled over by an unexpectedly popular AMA with one of the classic game’s programmers and so decided to open up a special forum this month to allow the conversation to continue on a higher level. There’s a lot to digest in this forum (the AMA will continue through June 15th), but some of the interesting factoids and quotes that popped out include the following: On bugs: “There was a bug during the development of War in Kryta, where the White Mantle (or bandit?) rangers had a special skill to summon their pet before the player showed up. An error in its script caused the rangers to use it over and over, resulting in a writhing carpet of ranger pets too dense to see the fields of Kryta beneath it.” On hidden Easter eggs: “I’ve hidden a lot … [Read more...] about ArenaNet answers a slew of classic Guild Wars questions
Last month Arenanet held a Guild Wars 2 campaign called Friend/Ships, asking players to send in their stories of forming friendly relationships in the popular MMO. The campaign brought in tons of stories from gamers who made new friends and even some who went on to tie the knot. This week I managed to get in touch with Elisabeth Cardy from Arenanet for a quick Q&A regarding the Friend/Ships campaign. Let’s see how it went. Q. How did the name “Friend/Ships” for the campaign come about? Elisabeth Cardy: When we first started brainstorming around this campaign, it was based on stories we’d heard of people who had met their significant other in game, but we really wanted to recognize that it’s not just romantic relationships that can have a deep impact on our lives. To that end, we were looking for a title that encompassed relationships of all sorts. Especially in English, the word “relationship” can have some hefty connotations of romance, so … [Read more...] about Arenanet Talks: Guild Wars 2 Friend/Ship Campaign