While we haven't heard too many big announcements about Camelot Unchained recently, the game seems to be chugging along and on pace to meet their July 4th deadline for beta 1, though "just barely". Check out Mark Jacob's Q&A video below to learn more about the game's progress: … [Read more...] about Camelot Unchained on Track for July 4th Beta
We're going to be pleasantly surprised and see the potential CU will have at launch. The game will play about as we can expect with a big RvR world. We will get in and feel that agonizing feeling one has when you just know this isn't going to be a good game and you've waited five years for nothing. While I seriously hope with every fiber of my being that this goes well, the possibility does exist that we will think, "This is it? This is Camelot Unchained?" I bet they're stressed out over at City State Entertainment, because I'm stressed out just waiting for it. … [Read more...] about Less Than 2 Weeks Until Camelot Unchained Beta!
Everyone knows it's a sketchy idea. They do too. They basically acknowledged as much when they set their public deadline. Whether it's because they felt a deadline was as good as any reason to light a fire under their development process, or because it certainly hypes people up, it's all still a little bit silly. … [Read more...] about Camelot Unchained May Be Too Buggy for Beta
"We've had a lot of new people come to the game over the last month -- especially the last few days -- especially a lot of people who haven't paid attention to us in a while..." (14 Min in video) They keep citing GDPR as a big reason for the delay because it tied up a lot of key people. Three weeks is the number they're saying it took to get compliant, so technically we can say a month or so until the beta -- right? That seems pretty generous since they're also saying this delay will only be "days to weeks." … [Read more...] about Camelot Unchained Beta Officially Delayed
Number one on their list is the standalone building server which should reduce the load on the game servers by running building calculations and operations on a separate standalone server. There’s also a new crafting UI in the works, along with siege and siege engines, particle effects for weapons, mesh simplification, scenario improvements, animation updates, better-looking characters, and more. … [Read more...] about Camelot Unchained Tries To Clear Their To-Do List Before The New Year Comes