A class like a pure tamer&bard or tamer&mage will be an enjoyable expirience to have in game, and leaves more diversity among the playable archetypes of the game. Pet system can be a 100% bonus for hit or miss on the game for who like this aspect in the MMOs. I remember the days in UO for looking at perfect stats nigthmares and dragons\WW pet, or rare color 0,01% hiryu.. If developed in the right way with a bonding system this core feature can bring hours and hours of farm for the people who like this. Else the option B will probably be: standarize the stats and let a death pet remain death, so you have to actual run back to the pet spawn to take another and again back to the way of pvp\pve, like was in Daoc for the minstrel. ps. As a bonus i can only say that i started playing UO for 7\8 years just because i saw a small image of a nightmare on google images … [Read more...] about Pet system can be based on UO or Daoc?
I want to take a look at the game that isnt trailer cuts/etc. so if there is anybody out there that got to play Alpha 1 can you let me know where i can find footage? … [Read more...] about Wanted to Know if there is any gameplay out there?
This might not even been worked out by development, but I was wondering how taming will effect PvP. Besides open world PvP, where I expect tamed animals to be availalble, I was wondering if you can have them with you during city raids and/or in arena-like PvP (if that's even becomming a thing in Fractured, not sure) Can they travel with you to other planets, or will it be too stressfull for them On a PvE aspect, will they be able to go with you into a (instanced) dungeon ? Making a hunter like character should have a pet IMHO. I personally hope, they can stay with you all the time, as that will make it possible to build around that basic source of damage. Will a tamed beast keep his original stats and "spells" or will they become equalised and for example every spider get a predetermined spell set, so the difference will only be visual. I really like the idea of harder to tame pets with better stats/spells, however that might effect balance in PvP too much, also depending … [Read more...] about Effect from Taming on mainly PvP
Following towns and cities, I want to discuss another thing that is very important to me in sandbox games. This time we will discuss gear and crafting and what I think it should look like. As usual, you can find the full document here:https://docs.google.com/document/d/1qrD2MwlirFeuFF3U88XVUcvPa3yVbbslkbImYow0XJk/edit?usp=drivesdk Gear in a Sandbox What should gear look like in a sandbox? This is a good question and I have to say: it depends. Just like any other genre, the sandbox MMO can choose to focus on many different styles of play and methods of customization and improvement. Some sandboxes tend to take the traditional route of vertical gear progression through “tiers” or some other conceit that places the highest level of gear at a significant advantage and making it the focus of the progression of the game. Some games take a hybrid approach, or a diagonal progression, which mixes soft tiers and caps alongside skill mechanics that could “potentially” even … [Read more...] about Bardikens’ Compendium of Suggestions Part 4: Gear and Crafting
Will there or should there be communication between the different worlds, without actually travelling between them of course. What if you and your friend are on different worlds and wish to communicate with one another? … [Read more...] about Communication between the worlds