It’s all small peanuts, I know. I don’t even have to decide now, although with one month of nothing much else to do, it would seem a good time to focus down on a Horde alt if that was my intention. I really don’t enjoy how MMOs like this make factions less about pride, identity, and story and more about arbitrary walls to divide players and create inconvenience. When you’re in the Alliance ecosystem, it gets hard to invest in the Horde one — and vice-versa. … [Read more...] about World of Warcraft: Is it worth having characters in both factions?
No mercy takes syp hostage
This may not seem like a big change, but it’s actually an important one. For whole team strategies now have to change because Mercy now can’t instantly bring someone back. She has to for ait 1.5 seconds before using her ability, which can leave her exposed. And that’s a huge difference on the battlefield. … [Read more...] about Overwatch Players Approve Of Mercy Nerf
It does however make bringing a target back slightly more difficult. This is because if this feature was to stick, then Mercy would be required to constantly keep her eye on the fallen foe’s soul. It seems that the good outweighs the bad in this situation mind, and could prove to be very useful should it become a permanent part of the game. … [Read more...] about Overwatch PTR Allows Mercy to Cancel Resurrect
What a weird time this is to be playing World of Warcraft. Everyone’s more or less exhausted the current content, and apart from those leveling up one of the new allied races, there doesn’t seem to be a lot of movement in the live game. Yet there’s plenty of attention being given to the Battle for Azeroth beta — I was invited, but declined politely because I’d rather play a finished game — and lots of anticipation for everything to come. … [Read more...] about World of Warcraft: I am Syp, destroyer of worlds and quest logs
No boss has given us half so much trouble in any of the other elite dungeons, but we always seemed to hit a roadblock with him. For weeks, he had been wiping us time and time again, and nothing we ever did seemed to make a smidgen of a difference. Making sure we had stacks of debilitation on him – check. Saving all our emergency cooldowns for when the big damage comes in – check. Giving back-up heals a try – check. Positioning, deck changes, switching roles – check, check, check. … [Read more...] about TSW: The Knights of Mercy And The Mystery Of The Ur-Draug