Ars Technica has a great article out this week summing up modern research on and the meta of the screentime issue, and it too is skeptical of the idea of shoving the millions of things we do on screens – communicate with friends and family, do homework, conduct research, go shopping, check the news, and yes, watch video and play games – into one “forbidden” box. … [Read more...] about For Science: Why ‘screentime’ is a useless measure of media consumption
Over the last couple of years since becoming Massively OP, we’ve made a concerted effort to improve the quality of our gaming science-related articles, as you may have noticed from our roundups in 2017 and 2016 and 2015, which get longer and longer every year, thanks in no small part to the fact that politicians and health experts are paying more and more attention to the public impact of the growing online gaming industry. … [Read more...] about A look back at the MMO and gaming science topics of 2018
Although its possible for dragons to fly and breathe fire, the facts don’t exactly match up with what’s seen on screen. The majority of the volume of an 18-tonne dragon would take up as much as an American football field. The wings, head, and tail would likely be in addition to the main body. There would also be a limit to the amount of fire that a dragon could breathe before it just would not be able to fly at all. It’s possible that this limitation exists, but we have not seen it in an Elder Scrolls game or trailer. Additionally, the Airlander 10 never reached its full potential, having crashed in August of 2016 then was decommissioned in November of 2017. … [Read more...] about Reverse Engineering: The science of Elder Scrolls Online’s dragons
The image above is an example of a seismographic wave. There are two waves shown on the example. The primary (P) waves and the secondary (S) waves. (Seismologists aren’t the best at naming things.) P-waves travel faster and carry a lower amplitude than S-waves. As you can see on the waveform above, P-waves indicate that an earthquake is coming, but unfortunately, there are literally seconds between the start of the P-waves and when the S-waves hit. So it’s not a good way to predict earthquakes. … [Read more...] about Reverse Engineering: Predicting Fortnite’s earthquakes… with science!
With training, you can achieve higher than average reading speeds with no particular difficulties. Although there have been claims of achieving higher than 600 WPM reading speeds, those are rarely efficient, given the loss of comprehension that it usually accompanies with. … [Read more...] about The Science Of Speed Reading & How To Read Faster & Save Time