“We don’t talk about food time,” Oxford Internet Institute psychologist Andrew Przybylski tells the publication. “We don’t talk about paper time. But we do talk about screen time.” That, he argues, has been a mistake that leads to badly constructed experiments and panicky headlines, never mind how silly it is to act as if playing math games and chatting with grandma is the equivalent of watching Ninjago just because they all happen on a screen. … [Read more...] about For Science: Why ‘screentime’ is a useless measure of media consumption
A look back at the MMO and gaming science topics of 2018 So-called gaming addiction and Fortnite myopia aren’t just a problem for The Children Nearly a third of the kids surveyed in the UK Gambling Commission’s study admitted to buying lockboxes For Science: Why ‘screentime’ is a useless measure of media consumption International regulators co-sign declaration to investigate lockboxes and skin gambling UK divorce firm says Fortnite and other online games contributed to 5% of this year’s divorces UK researchers identify link between lootboxes and problem gambling Tencent’s market value dropped by $20B following new Chinese gaming regulation plans For Science: How gaming addiction is influenced by emotion and pride Citizen science for the win: How EVE Online’s playerbase contributed to Human Project Atlas research WVU researchers post survey seeking input on video game character avatars The Daily Grind: How do you define … [Read more...] about A look back at the MMO and gaming science topics of 2018
Dragon scales There are two ways that have been suggested for dragons to fly. The first method is to make the dragon “lighter than air.” The other suggested method is creating lift with its wings. Of course, there could be a combination of both. In fact, the book The Dragon and the George by Gordan Dickson and the corresponding animated movie the Flight of Dragons attempts to science the flight of dragons in a way that combines both methods. But before we dive into the maths of how to create lift, we need to know how much a dragon weighs. … [Read more...] about Reverse Engineering: The science of Elder Scrolls Online’s dragons
Avoiding apophenia Humans like to see patterns. Biologists believe that it part of the reason we advanced as a species. We see and create patterns that allowed us to create tools and structures. Patterns helped us to hunt animals and domesticate crops. Patterns helped us discover math and see things that we can’t see with our naked eye. When our ancient relatives looked to the stars, they saw patterns in the sky full of chaos. We see a Big Dipper, an archer named Orion, even a lion. Our minds tend to create an illusory correlation when there isn’t actually a relationship at all. … [Read more...] about Reverse Engineering: Predicting Fortnite’s earthquakes… with science!
An average human being reads a text at an average speed of about 200-300 WPM. From 400-600 WPM is where more efficient readers fall in place. Anything above the 600 WPM and around the 1,000 WPM reader is the ones who read texts at an insanely fast pace. While speed reading sounds amazing, another important thing to be taken into consideration is the comprehension or the retention rate. Simply skimming through text without understanding the gist of the text is not considered an efficient speed reading. Comprehension rates for an average reader tend to be around 60%, anything above that is good and below it is a sign of a disastrous reading session. … [Read more...] about The Science Of Speed Reading & How To Read Faster & Save Time