Jagged Alliance Online: Reloaded is the latest victim of online-only games, as developer/publisher Cliffhanger Productions announced last week that the servers will come down in November. Initially launched into open beta way back in 2012, developed by Cliffhanger Productions and published at the time by Gamigo. In 2015, the game was rebooted on Steam, now self-published by Cliffhanger, for a base asking price. “It is with great regret, that we have to announce the servers for JAO will be closing by end of November and the game will cease to exist. We kept the game running for as long as we could – for a long time now it cost us more than we earned- but unfortunately we don’t have the means to continue to do so any more.” Cliffhanger Productions is currently advertising its next title set for launch this fall: Jagged Alliance: Rage! Rage is a spinoff set 20 years after the first Jagged Alliance. As for Jagged Alliance Online, the game has been sitting at single … [Read more...] about Jagged Alliance Online To Sunset November 30
Have you hatched a wyvern lately? Massively OP’s MJ hasn’t, even though the gang collected some eggs a little while back. With Extinction coming soon, it’s now or never, so she’s going to help crack these things open and see what’s inside. And who knows, maybe the team will need to go find some more. Easy peasy, right? Join us live at 12:00 p.m. as MJ lives it up on… What: ARK: Ragnarok Who: MJ Guthrie When: 12:00 p.m. EDT on Saturday, October 20th, 2018 Enjoy the show! Having trouble with our live feed or chat? Visit the OPTV channel on Twitch in your browser or on your mobile device. Missed a part of the show? Don’t worry; we’ll post the complete stream here when it’s over, and you can always check out our past streams and videos collection – or just stay tuned for our next show! October 20, 201812:00pm EDT: ARK - MJ6:00pm EDT: RIFT - MJ October 22, 20188:00pm EDT: Elder Scrolls Online - MJ … [Read more...] about The Stream Team: Wyvern hatching in ARK Ragnarok
In my latest EVE Evolved column, I looked into the unfair nature of highsec war declaration in EVE Online. This feature bypasses police protections against PvP and is typically used by powerful corps to effectively grief small non-military organisations. CCP recent revealed that they had stats showing that corps targetted my wardecs are likely to collapse in activity and never recover, and that can’t be good for player retention. At EVE Vegas 2018, CCP Burger revealed some of the shocking stats CCP gas collected on the topic and plans to fix the situation. It turns out that just 5 corps are responsible for 50% of all wars in EVE, and that only 4% of wars see the defender actually getting a kill. An average war sees 105 kills by an attacker for each loss they suffer, but those stats improve by almost a factor of 50 when the wartarget has a structure. “Wars with objectives are way, way, way better than wars without them,” Burger concluded. A plan is now in place to … [Read more...] about EVE Vegas 2018: EVE Online is finally getting a fair wardec system
The third shade evaded us for weeks. It looked small and vulnerable, more like the suggestion of something small than an actual small person; Joanne and Henry both said it looked smaller, but when pressed Henry said it looked to be Joanne’s size. Either way it was a slight wisp of a thing, running down hallways and clearly obeying physical limits, terrified of us seeing it. Joanne was the one who finally cornered it, and we found it whimpering in a corner as she slapped at its shape. “It can’t feel anything,” she explained as she aimed a pointed kick where its head ought to be. “It just acts like it can.” I told her to stop, if nothing else than to stop its piteous wailing. We set up a cordon to examine it. But the more it crouched there and sobbed, the more I felt a well of anger bubble up inside of me. It was only when I felt a hand instinctively curl into a fist to give this shade something to be scared of that I insisted we tear down the cordon … [Read more...] about WRUP: The third shade of Sycamore House edition
The other day I was reading up on Fallout 76’s emote wheel — brought to you by Bethesda’s console tunnel vision — and was ruminating on just how rarely I see other players emote in MMOs these days. I seem to recall witnessing more emotes back in the day, especially in games like City of Heroes and LOTRO, but now I suspect that emoting has died out among the general populace as the novelty of bumping into other real people online has worn off. Or perhaps it’s something different altogether. After all, it’s not as if most MMOs make emotes super-accessible. Occasionally you do have a game with an emote window that features icons you can drag to hotbars, but for the most part these games are still operating in the 1990s with slash commands that require memorization. Maybe it’s just hard to remember these on the fly, apart from the frequently used /wave. Why do you think that players don’t use emotes more in MMOs? Are emotes doomed to be … [Read more...] about The Daily Grind: Why don’t players use emotes more in MMOs?