Newly released battle royale title Apex Legends announced the other day that it had amassed 2.5 million players and hit 600,000 concurrent players within the first 24 hours of its release, but it doesn’t look like the game has hit its apex just yet. Respawn Entertainment has announced that as of yesterday, a mere three days after launch, over 10 million players have joined the fray, and the game’s concurrent player count has breached one million. Needless to say, the folks at Respawn are pretty chuffed with the game’s performance, especially considering that it was released with so little fanfare to drum up excitement. Vince Zampella, the studio’s CEO, gushed enthusiastically over the news, writing, “never in our wildest dreams could we have expected the outpouring of support and positivity we’ve seen. From all of us at Respawn, thank you for giving us and Apex Legends a chance,” and adding, “This is just the beginning! We have so much … [Read more...] about Apex Legends continues to grow, reaching 10 million players in 72 hours
Amsterdam 72 hour travel pass
Translations: LIFE AND ENDURANCE: Characters have a life bar and an endurance bar. When you take damage, it will generally subtract from your endurance bar. When endurance hits 0, you're knocked out, not dead. Once you're life has reached 0, you're dead and you will have to respawn at the nearest spawn point. In PvE, creatures are generally not evil so they will leave you alone once you're knocked out. If you don't get killed after being knocked out, you will eventually recover with some of your life gone. Of course players can continue to attack you and kill you after you've been knocked out, as long as they are willing to suffer the consequences. (Only matters on Syndesia of course. Tartaros is lawless). There are conditions that can cause you to lose your life, like sickness. There are spells that allow you to consume your own life and endurance. Assuming you don't get killed, you will eventually recover after being knocked out. The exact time hasn't been decided yet. Your allies … [Read more...] about Summary of the Survival & Travel Q&A livestream.
Now for the record before we begin: I bought the Runepass with my own money, this is not a sponsored post nor was the thought ever proposed by Jagex. My game time credentials in RuneScape are such; I have played RuneScape since 2004 pretty much nonstop, my account has more than 187 days of pure game time invested and I’m willing to be that I’ve easily put over a grand in real life dollarydoos through a combined cash shop purchases and the fact that my membership has literally not lapsed since March 2005 and still has me grandfathered in at the $5/month rate. Knowing this, it probably shouldn’t surprise you that I dropped the $10 on the Runepass almost immediately. I would be lying if I didn’t say that RuneScape’s Runepass didn’t disappoint me in the slightest. There have been a lot of comparisons of this pass to ones sold in Fortnite, in PUBG more recently, and in games like Counter Strike: GO and Dota 2. If you compare Runepass to other games, … [Read more...] about Diaries From RuneScape: Let’s Talk About Rune Pass
We’re not exaggerating – Octopath Traveler is a fantastic game. Square Enix did it. They’ve created another RPG world that’s alluring, captivating and has the engaging gameplay and replay ability that’s worth the money. We don’t often recommend games out of the MMO genre, but here’s one that’s a good in-between game. Here’s why. 5. Great Concept For Storytelling The main selling point of the game is the eight unique main characters you play as. Each have their own starter areas, quests, motivations and combat skills. Playing as one, you’ll still be able to recruit all of them into your party for story banter dialogues and combat roles too. What makes this unique? Firstly, each of the protagonist’s stories are pretty well fleshed out. 4. Combat That’s No Pushover JRPGs are always good in some sense with combat systems. More often than not, they make you strategize and think ahead. Octopath Traveler is no different, … [Read more...] about 5 Things That Make Octopath Traveler A Must Play
When you work in video games, you often get asked what new titles you are looking forward to. While experience has been teaching me to temper my enthusiasm, I do have one that I’m excited to play. I first got to experience Dual Universe in-person at PAX West last September, and since then I’ve been eagerly anticipating its release! Why? That title pretty summed it up well: It’s a persistent, seamless, sandbox universe. More than that even, it is a hotbed of creativity thanks to its voxel foundation. So I’ve had a taste of what can happen in a world that customizable, and I hunger for more! That meeting with Jean-Christophe Baillie, the president and founder of NovaQuark, was seven months ago. How has development been coming along since then? How does the game look today? I got to sit down with Baillie for an update on progress and a new tour through the universe a few weeks ago. In my first demo, I saw promise. This time, I saw more of that promise … [Read more...] about Massively OP Interview: Dual Universe demo shows off advances in city building, space travel