9. WildStar This one seems like the most controversial pick on the list, because on one level there’s no real ambiguity about what’s going on with WildStar. The game has tried a lot of things to attract players, it seems to keep financially floundering, and so it seems like there’s an obvious point when it will be shuttered and dispelled. That part isn’t in question. What is in question is when that’s actually going to happen, and as a result it feels like a game with the sword of Damocles hovering over your keyboard every time you log in. … [Read more...] about Perfect Ten: MMOs in limbo
Braces for the second time
One of the strange things about Iron Banner is that your drops seem to be extremely character dependent. For example this time around the drops that were available were Class Items, Helms, Artifacts, Ghost Shells, Scout Rifles, and Fusion Rifles. On my Titan I got Fusion Rifles almost exclusively, save for a single Distant Star Scout Rifle drop. On my Warlock… the Scout Rifles were raining down upon me. I still think that more than likely I am going to be using the vendor roll which includes Full Auto… giving me a crazy high power auto rifle hybrid thing. However I did manage to get a few other interesting rolls, including the one above that I thought were worth talking about. Firstly to spec this out I would end up taking Braced Frame… which I really don’t like doing because it reduces the magazine size. For the second pick I would ultimately take High Caliber Rounds to give some stagger and a bit more impact, and … [Read more...] about Warlock Banana
So ultimately all the choices I made over the course of all three games didn’t really have a smidgen of impact on the final ending, but I can’t really say it broke my heart. Let’s keep things in perspective; the ME series was never open-world, open-ended, open-anything. There really wasn’t ever that much choice to begin with, even going back to the first game (making Sophie’s choice with Ashley or Kaidan, anyone?) Always, I just made my FemShep do what I felt was best, and I am content with the result — even if that turned out, in the bigger scope of things, to be the only result. … [Read more...] about Mass Effect 3 Ending: I Hate It And I Don’t Hate It
I have teased Jacobs endlessly about the Warhammer Online banhammer — those days when the popup announcing that Mythic had banned another goldseller was actually more annoying and intrusive than the goldsellers, goldfarmers, and goldspammers all put together. But whether I personally agree or not, Jacobs’ stance on the genre’s monetization woes has been utterly consistent and resolute, and that’s something to be proud of. He is one of the very few developers who’s remained opposed in word and in deed to the excesses of RMT even when every other studio out there has backpedaled on cash-shop currencies and lockboxes in order to make easy money off the foolish. As I said on the podcast: We need to recognize the developers who put their foot down and refuse to give in to the temptation to squeeze every penny out of a game using every nasty monetization trick in the book. … [Read more...] about Massively Overthinking: The best MMORPG developer quotes of 2016
The core of World of Warships’ gameplay is the gunnery. Early on in the game warships are deceptively simple. Though, as time progresses and you advance into the late game, your gunnery begins to require great aim along with some Newtonian level physics and geometry skills. Long range shots can take 5 to 10 seconds to reach their target. You not only have to figure out where the shot is going to land, but also how the enemy will react to the incoming barrage. Successfully landing a shot gives a great sense of satisfaction. … [Read more...] about Is World of Warships Worth Playing In 2018?