I am still continuing with “Blogging 101”, but it was more behind the scenes at the beginning of last week. I went through our “About” page, but most of it was still accurate, so there weren’t too many changes. I did add a text widget in the blog’s sidebar with a link to said page, to make it more visible for new readers. I don’t know about others, but when I find a new blog, it’s usually because I had been looking for information or somebody else linked a specific blog post. If I like what that person says or how they write, I always look for an “about” section on their blog to find out a little bit more about who they are. The second action I do is look for their Twitter handle, as I like being able to follow them on Twitter. I usually do add blogs to my feedly account as well. The second task of this week was to keep personalizing the blog by adding a background image, a header, a new widget. I did try adding a header with … [Read more...] about Blogging 101 Week 2
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Now that MapleStory 2 has been out for a couple of weeks, we wanted to chat with the devs about some of the game's features and some of the challenges developing it. We caught up with Lead Game Designer Miyoung Oh to learn more about MS2. Read on! advertisement Ralph Whitmore’s QuestionsMMORPG: Seeing as how it was recently mentioned in your Producer’s Blog that you would be talking to the Development studio about the drop rates for dungeons and limits, is there anything that you can reveal to us about that at the moment or any changes that you all would want to see made?Miyoung Oh: We had a very detailed discussion on how to improve this. The important thing is that we decided to do it! We are currently discussing the appropriate method according to the time and situation to provide this. The details will be gradually revealed through the Producer’s Blog.MMORPG: Depending on if the dungeon limit sticks around, will there be an option to buy … [Read more...] about MapleStory 2 Post-Launch Interview with Lead Designer Miyoung Oh
I had a couple of different things to say on my 3D printing experience of the last weeks, so I thought I'd group them together in one post. Not sure this will become a regular column, but it might. My dungeon tiles project has reached the point where I stopped printing, waiting to use the tiles in various games before seeing what else I need. I used 4 spools of filament to print two boxes full of tiles: One with straight wall "regular dungeon" tiles, one with cavern tiles. The regular dungeon tiles are good to faithfully reproduce most classic dungeon maps. Cavern maps however are too irregular to be fitted with any accuracy with a standard set of tiles. Still that box of cavern tiles can be used to create quickly on the spot random cavern encounters for my campaign in the Underdark, or for set encounters where mapping accuracy isn't an issue. I did create two dungeon tiles myself, by modifying the dungeon tiles .stl files I bought. So, theoretically, I could take a cavern dungeon … [Read more...] about Tobold’s Blog: 3D printing thoughts
We hope it will become your best source of information regarding those games. We will be posting interesting facts, Lineage 2 item guides, ArcheAge trading tricks,Blade and Soul item tips and more. Regardless if you are a new player that is just getting started, or an ArcheAge gold seller that wants to check the current state of the games without spending too much time in the game itself this is the website for you! As a group of avid and experienced players we are constantly observing the situation in those games and we are always up-to-date with newest patch notes, server status, player base situation and even gold selling market in those three games, this way we can provide as much information on those topics as possible. We are aware that some of those games are outdated, like Lineage 2 for example, that’s why new players have hard time finding a proper up-to-date tutorials, we plan to fill that gap with newbie friendly … [Read more...] about Welcome to our mmo blog!
Trove launched last Thursday and a lot of people are curious whether this game is any good. I will try to give you an impression of the game, but will try to keep it short(ish). There is a quite simple reason for this: This is the 4th time that I’m writing down my impressions of Trove. The first time was in July 2014, when Trove was still in alpha. The second time was during closed beta in October 2014. The third time was during open beta in February 2015. You may also notice quite a lot of similarities between this post here and the one from February. I had tried to write a new impression piece, but found that so many things from the post in February still hold true that I decided to rework this blog post and bring it up-to-date instead of writing everything again. An additional note: An online game’s launch is usually accompanied by queue times etc. when a lot of people want to play the game at the same time. I will not write about this here, though, as I’m certain … [Read more...] about Post-launch Impressions: Is Trove a good game?