Last month, an MOP reader named Swifty replied to our Daily Grind about the last MMO he’d quit by calling out EverQuest II – a game “broken by massive powercreep.” That startled me – I hadn’t ever considered EverQuest II as a game particularly plagued by powercreep. I always think of it as a game with a lot of top-heaviness, especially as pertains to zones and systems, but it also pioneered one of the more interesting horizontal leveling mechanics, so in my mind SOE/Daybreak was actively working against powercreep – but that doesn’t mean it’s been effective, of course. To me, no MMORPG has suffered the effects of powercreep more than World of Warcraft, to the point that developers have repeatedly had to revamp scaling of multiple systems (especially gear) to bring it all back in alignment. Guild Wars 2 also leaps to my mind, not because its powercreep is massive compared to something like WoW’s but because its powercreep … [Read more...] about The Daily Grind: Which MMO suffers the most from powercreep?
Daily grind workout
A while back, we did a Daily Grind about whether size mattered in MMO PvP. We talked about how multiple MMOs are talking up their ability to eventually get thousands of people on a traditional MMO battlefield, in a meaningful, visible, ungated way. But that’s not at all the only kind of PvP MMO players enjoy. Several MMOs boast small-scale battlegrounds or even tiny arenas where you can test your mettle against just a few people. And a lot of the fun I’ve had in PvP over the years has been in small groups on big battlefields – think scouting parties and strike teams, both in PvP sandboxes and in RvR, where the big picture is genuinely big but the individual input is small. What would you argue is the best MMO for small-scale PvP? Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering … [Read more...] about The Daily Grind: What’s the best MMO for small-scale PvP?
You might think that our work here at Massively Overpowered means that your friendly neighborhood MMO journalists get into any beta we want without any problems, but that just isn’t true. Sometimes studios don’t invite us into betas. Sometimes they only invite a couple of people and I have to cede the floor to people who will do more with the beta key. Sometimes we get into the beta and it’s Bless Online. The point is that we don’t always get a free pass in. But sometimes it’s even more of an intense procedure. There are times when you have a beta you really want to get into, but for various reasons you have to spend a bunch of time working to get a key. You have to scour giveaways, or pre-order, or be a Kickstarter backer, or otherwise expend more time and money than you otherwise would to get a beta invitation. So what was the last MMO beta you sought out? Was it recent or a while back? For that matter, was it worth the effort? Every morning, the … [Read more...] about The Daily Grind: What was the last MMO beta you sought out?
Whenever I think about Funcom and Secret World, my blood pressure goes up. Here we have not just one of the most unique MMOs ever but one of the most unique video game stories ever devised, and the studio is letting it rot after rebooting it into a second version that it supports even less than the first game. Now we have two Secret Worlds out there with none of them getting new content, but hey, at least Conan’s getting Chop Chop! It’s a mess and it’s one that I feel that Funcom is tempted to walk away from the more it invests in a wider portfolio of titles. There seems to be little-to-no movement on creating new, post-South Africa content for Legends, and the long-suffering community has little hope for the future other than a weird spin-off title for this fall. I don’t know. I don’t think about it most days. But maybe you have a better idea what Funcom should be doing with this property. Should the studio make good on its vow to support Legends? Add … [Read more...] about The Daily Grind: What should Funcom do with Secret World?
I swear that we are all of us caught in a time loop right now. It’s not 2019, it’s really just 2004, when City of Heroes was just a few months old and we were enduring the last summer before World of Warcraft released. The wheel, she keeps on turnin’. Anyway, it’s downright fascinating — in a we’ve-been-here-before kind of way — to follow the conversation in the WoW Classic community as to what races and classes each person is planning to roll. Nevermind that this MMO has been out for a decade and a half, everyone’s treating this question as if it’s never been asked before. And darn it if I’m not right there alongside of them. Gnome Warlock? Tauren Shammy? I can’t decide. I’ll probably have to roll both. So when WoW Classic arrives at the end of August, what character are you going to create, assuming that you are on board for this grandiose experiment? Remember, Death Knights and Demon Hunters need not apply. … [Read more...] about The Daily Grind: What are you going to roll in WoW Classic?