This story is part of our Life-hacks series and this particular answer from Amit Banerjee on Quora caught my eyes and I couldn’t stop myself from sharing this with you. There are so many things that you can learn from this long and one of the best reply I can think of. It doesn’t matter what situation you are in, always remember you are the creator of your life. Also read: After 1826 days of blogging, all I can say- Blogging is incredible It feels suffocating. I belong to a middle class family and had never seen “real” poverty during childhood. Yes, I had a Hercules bicycle. Yes I was given good education. Yes, I would go to Disney world once a year. Yes, my parents would take me to holidays. I had a TV video game and a huge collection of cartridges my mom bought for me, when I scored good marks. Then I entered college. My sister’s marriage was planned, dad bought an apartment and had to pay my fees for engineering. All three events … [Read more...] about Are You Poor Or living in Poverty? This Story Will Make You Smile & Motivate
Death note live action
The Death Penalty Mechanic and Loss Aversion in MMO Design
For many years I have been on a mission to unlock the elusive code that made EverQuest so great. There is no single equation that accurately explains the magic of the EQ experience. The brilliant design of that MMORPG released in 1999 is a combination of many ingredients. In every culinary recipe, greatness or mediocrity is but a few degrees of difference of ingredient quantity and of skill of preparation. The same was true of EQ. Some of the best design ingredients of EQ were the following: traditional RPG experience based level advancement system promotion of player freedom via unstructured gameplay with no imposed narratives or story arcs traditional and diverse RPG class system which emphasized class interdependency and required most classes to group which created a deep social experience well tuned PVE combat via melee and spell abilities that rewarded highly skilled players and encouraged emergent gameplay death penalty mechanic which introduced serious consequences into the … [Read more...] about The Death Penalty Mechanic and Loss Aversion in MMO Design
Flameseeker Chronicles: Our preview of Guild Wars 2’s Long Live the Lich, now live
Get Guild Wars 2 Path of FireWe’ve waited out the short delay, and today’s the day when we get our hands on the third episode of Guild Wars 2‘s fourth Living World season. Long Live the Lich promises to be an intense addition to the season: A deadly plague in the hands of an angry Palawa Joko is no laughing matter, after all. I am delighted that we have some new content to uncover and the new roller beetle mount certainly helps, so I’m ready to settle in today and explore the gorgeous new map, the domain of Kourna some more. I was able to get a guided tour with some of the dev team before the weekend and was very impressed with the new map and mount, so I can’t wait to uncover more today. In this episode of Flameseeker Chronicles, I’ll start off with a short recap so we’re all up to speed before I discuss my first impressions. I played for around 45 minutes and we didn’t go into any key story details, so this article shouldn’t … [Read more...] about Flameseeker Chronicles: Our preview of Guild Wars 2’s Long Live the Lich, now live
A look back at the MMO industry’s law dramas of 2017
In all our many roundups at the turn of the year, we’ve never done one on the legal dramas that have affected the MMO genre. That changes today! Of note, there’s… the lockbox scuffle as various countries turn their watchful gaze on the industry and self-regulation collapses in a puddle of shrugs; the Crytek lawsuit against Star Citizen studio Cloud Imperium; the potential for dead online games to skirt DMCA laws; multiple Pokemon Go-inspired lawsuits and criminal trials; the end of the Warner Bros. and Tolkien estate lawsuit; the continuation of the Oculus/ZeniMax Media lawsuit; the cease-and-desist filed against Asheron’s Call emulators; and a whole ton of Blizzard lawsuits, including the capsizing of the Bossland cheaters following multiple Blizz victories. My favorite, however, is Andrew’s research into whether lockboxes legally constitute gambling – from last January. Enjoy! Call of Duty swatting incident leads to man’s death in Kansas … [Read more...] about A look back at the MMO industry’s law dramas of 2017
GDC 2018: Ready Player One Now, billion person gaming, and mitigating abuse
It’s no surprise that Ready Player One was constantly being referenced at GDC 2018, especially in VR, AR, and MMO panels. It’s not just because of the movie’s release but because the tech involved is seeing a surge of interest. That doesn’t mean we’re on the cusp, in my opinion, but it may be a thing we should start talking about. And talking about it we did. As Bill Roper of Improbable and SpatialOS recently told me, “The next generation of online games isn’t going to behave like current-generation MMOs. […] We don’t know what a billion-person game might look like, but it’s likely to include a wide variety of playstyles, to reflect the diversity of its playerbase.” Even if you’re a cynic and don’t think SpatialOS will play any part of this future, Roper’s very much on the mark: Billion-person gaming isn’t going to be like our current MMOs. Roper moderated a panel on the topic, … [Read more...] about GDC 2018: Ready Player One Now, billion person gaming, and mitigating abuse