THE GRINDSTONE TRIBUNAL: Why? Why?! WHY?! WHY?!! WHY?!!! Dreskar: Secret World Legends is one of those games that physically hurts to play. I feel insulted every time I see the game in action or whenever just roaming around within the game’s world. It still has some of the old charm of Secret World in there but covered in layers and layers of stupidity, incompetence, and greed. This is not a good game, not by any stretch of the imagination would I ever recommend such a piece of shit, and I honestly feel the developers should be ashamed of themselves. All that cleverness that the base game had, was eroded by the awful UI, flashy gimmicks and constant looming knowledge of lockboxes containing better loot. Combat was absolutely atrocious with no redeeming qualities to it, an over reliance on RNG and little else without even basic variety in builds as you are so hamstrung with so few abilities and passives you can’t make anything unique work. This even extends to the idea that … [Read more...] about Secret World Legends (Episode 100)
Disposable camera cvs
I’ve been a bit frustrated with Niantic lately. I love some of its ideas, but I watched someone else play Ingress prior to Pokemon GO’s release, and I noticed very similar problems between the two games after release — problems that the company should have noticed and corrected in its followup. Recently I decided to try out the former. Both are totally unintuitive. You have to search the UI for the tutorials, though Ingress’ can be accessed only near objectives. You’re asked to join a faction sooner there than in PoGO and with no context beyond 2-3 sentences. The game throws jargon with little to no context at you throughout the tutorial, making it difficult to follow. I walked around, clicking things and used items that I don’t fully understand, not because I’m too lazy to read but because I wanted to understand a game without consulting google. I saw portals get taken without anyone around me as I stood … [Read more...] about The Soapbox: Why is Pokemon GO still a tech demo?
When I first caught wind of today’s the Star Wars: The Old Republic update, I immediately thought, “Oh, another dev blog.” Don’t get me wrong, because I do enjoy these dev blogs quite a bit…but I usually find these types of updates moderate in terms of content and more subdued, so I never expect to get too pumped up. This dev blog by Paul Marino on Cinematic Design is a little different though, because admittedly I have a personal interest. First of all, the main draw of this game is the story, and you can’t tell a good story without getting your audience emotionally involved. There’s also the matter of choice in SWTOR, and obviously the cinematic decisions for, say, a light-sided action versus a dark-sided one would be completely different. Hence, I’m very curious for any insight from the team behind the magic. Second of all, somehow reading this article brought to mind several of the independent comic projects I’ve had to … [Read more...] about Cinematically Yours
Process Automation One of the things I have figured out over the years is that things work really well only if you aren’t thinking about them. For example if I have a repetitive data entry task, I can seem to do it awesome and at full speed… only until I actually stop to think about what I am doing. Hell even typing itself works amazingly well and I can compose perfectly at the keyboard with zero typos… until I stop to think about what my hands are doing. At that point I screw everything up and get the sequence completely out of whack. As a result I try and commit as many things as I can in life to a sort of ritual. This frees me up to daydream about whatever the hell I want to, while still performing the task at hand on autopilot. My morning routine is much like this, a sequence of events that happen essentially on their own, and works awesomely until I am forced to think about it. When I do have to think about whatever … [Read more...] about Raiding Tombs
July 6th, 2017, marks Pokemon Go’s first year anniversary. Love it or hate it, it’s a game that quickly made a global impact. It’s been released in at least 129 countries since January 2017, while MMO heavyweight World of Warcraft doesn’t even have Middle Eastern servers, let alone any located in Africa. Niantic has kind of waffled back and forth with its labeling of the game as an MMO, but the comparison is clear. While PoGo is more of a local multiplayer game, Massively OP staff have noted that local, non-digital games are also quite popular in MMO gamer circles. It may not be a true MMO, but Pokemon Go as a Massively Local Multiplayer Game feels like a logical evolution of our genre. ARPGs are one thing when they’re solo, but trying to build a game that puts a literal global audience on the same map feels significant. It’s not a simple evolution, though. The genre itself is already being attacked in the … [Read more...] about Pokemon Go’s first anniversary report card