Hi everyone, Not sure if this idea was already suggested if it was feel free to delete my topic. Regarding crafted items I recall from the day I used to play Ultima Online (used to play on Burstfire UO), every time you crafted an item weapon or armour it would have you character name associated with it at the end would say something like *Crafted by "name" I think that is a cool Idea not sure if you do to, hope so. Another idea would be for the not so common items, Unidentified items that we could find roaming the map if given player were the first to discover such item it would be cool to have his name associated with it same thing as the "crafted by" but something like "Found/Discovered by ..." There you go, my suggestion to improve a minor thing that like me I believe others would enjoy also. Thanks … [Read more...] about Crafted Items / Unidentified Items
Disposable glass craft ideas
Hi, I know it may be still to early to be talking about a crafting system but still I would like to share some idea I have and know what do you think about it. First I have to say I would really love to have a deep liveskill/profession system in this game. With the learning system they have plan lvl upping those skill could be better with pratice and for exemple a crafter ou different kind of materiel could learn how to make different weapon or better one by learning a new recipes. We could have a mentor system in place where a expert at crafting could train passively apprentice to help them progress. Also 2 mechanic for crafing i have seen in the game crowfall that would be nice to have would be the ability to craft an item with different part. For exemple, a sword would need a blade and a knob. Depending on wich combnation you have the stats will be different. The second mechanic is the ability to tag the item you make with your name soo you gain some renown in the community if you … [Read more...] about Crafting system and lifeskilling suggestion
Hi, I have been looking for a game with a relic war concept for a while but sadly I couldn't find one. Then i find this game with its portal concept and thought with this mechanic already in place it could be easy to implant a relic war mechanic. But what would it be exactly? First, the relics would be some kind of artefact that would give buff to player of a certain zone or planet or guild. Those relics could give for example a slight attack buff, a gathering buff, a def buff etc. How to determine which nation/planet have the relic? To be active relic would have to be keep in a location, for example temple. Those temples would be protected by player, but also by NPC (ex: guard) and traps. We could also consider implanting an upgrade system that would allow the player or faction that lead the temple to upgrade relic (for better buff) or temple for better protection. But where is the pvp war? Player will of different planet or guild would have to organize raid to take down temple and … [Read more...] about Game Idea : Relic War (PVP) and other game mode
was posting a comment in the recent Race thread and it sparked an idea: I wouldn't mind an option to create a race on whichever planet. IE you could pick the raven on the beast planet and their karma would be set as so. or a beastman starting on the demon planet with their karma set as so. This would allow friends to all start on the same planet at the same time without needing to have a few of them grind out the appropriate karma to swap. The idea is that a group of friends could pick the race they wanted and still play together at the same time without a few of them needing to grind out the appropriate karma. Maybe the karma could be set at the lowest spot for the race and would need to be kept on the positive/negative side so they aren't exiled. IE a beastman wanting to be on Tartaros (demon planet) could start at -5k karma instead of the -10k (or whatever the lowest amount of karma needed to be on the planet as I've forgotten what it is.) There was a post that asked if a demon, … [Read more...] about Race Starting on Any Planet Idea
If you could borrow an idea from any another game and bring it to Fractured, what would that be? It can be a small feature or a larger mechanic. You could also ponder; Why this would be nice addition in Fractured? Do you see it can be implemented as identical copy or would you change that idea a little bit so it would suit better in Fractured theme? … [Read more...] about Let’s borrow some ideas from other games!