For me, though, the best bit is the crafting and gathering system. I can pick any profession I like, or even learn all of them. Each profession has its own levelling progression, and each tends to complement the others. There doesn’t seem to be any competition for gathering nodes, but each spot can offer up different types of resource – and even a chance at some high-quality stuff. Crafting involves careful use of skills to make items, and again has a chance at producing high-quality gear. And yes, I’ve been collecting a fresh set of clothing and tools to help improve both of these. … [Read more...] about Final Fantasy XIV: The Latecomer Review
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Alongside all the major content announcements, other features of Shadowbringers were revealed at the Fanfest, including a new NPC battle assist system for story dungeons called the Trust system – allowing players to complete story-mandatory dungeons without other players, a New Game Plus system that allows players to go back and complete older story content at their current power levels, new beast tribes including the Nu Mou, new primals, 9 new dungeons, more end game raid content, and a level cap raise to 80 … [Read more...] about Final Fantasy XIV Reveals Shadowbringers Expansion and New Classes at Fanfest
In general, both dungeons and trials follow the more streamlined Heavensward design philosophy, reducing trash and keeping with three bosses per dungeon. There are no genuinely new or surprising mechanics: ultimately every boss fight boils down to a combination of avoidable AoE attacks, stacking to share damage, tank busters, and add management. By now, players entering Stormblood dungeons should be familiar with these dungeon tricks. Perhaps that, combined with a streamlined skill set for all classes, is why encounters have become increasingly complex, stacking more of these mechanics into a single boss fight. Victory comes not to the strongest, but the smartest and the fleetest of foot. Or at least, the ones who pay attention. These encounters are different enough that no boss feels like a clone of some distant boss, except for perhaps one boss encounter that tests your ability to remember encounters from all the previous primal fights. And as for Shinryu – well, let’s … [Read more...] about Final Fantasy XIV: Stormblood Launch Review
FFXIV is having a very good 2019 so far. Not only is it one of the most played and talked about MMORPGs of the year, it’s recent Shadowbringers expansion that launched last month is also garnering accolades from across the MMO landscape. Why do players flock to this MMORPG, and what does it do well compared to others? Here’s a quick rundown. … [Read more...] about FFXIV 2019: What Does Final Fantasy XIV Excel At For an MMORPG?
Shadowbringers marks the third major expansion for Final Fantasy XIV and will be available physically and digitally with a collector’s edition for those looking for some added goodies. The collector’s edition includes an art box, the Warrior of Darkness as a dark knight, an art book, logo sticker, playing card deck, as well as in-game Grani mount, wind-up Fran minion, and revolver gunbreaker weapon. Those who pre-order will receive a baby gremlin minion as well as aetheryte earrings which grant 30% increase in experience up to level 70, as well as attributes based on your class/job and current level. … [Read more...] about Final Fantasy XIV Begins Pre-Orders For Shadowbringers