The old thread hit the character limit so I've made a new thread. The old thread can be found here. Other languages: Russian/перевод на русский Hello there. While the website already provides a good amount of info, there's no devtracker to keep track of all the posts devs like @Prometheus make. For this reason, I have decided to create one central thread where I have compiled all info that was revealed to us here on the forum. First of all, I suggest all new visitors to read the following 3 sources: Fractured main website: https://fracturedmmo.com/ Fractured news: https://fracturedmmo.com/news/ Fractured FAQ: https://fracturedmmo.com/faq/ With that out of the way, here's the info revealed on the forum so far: 1. Development 1A. Alpha & Beta 1B. Kickstarter 2. Forum, hero/guild profiles and the Foundation 2A. The Foundation 2B. Forum & website 2C. Hero & Guild profiles 3. … [Read more...] about A compilation of everything we know about Fractured.
Hi everyone, welcome to the 2nd Sprint Recap of Fractured! This post covers work done here at Dynamight Studios during Sprints 13-15, which lasted from the 13th of December to the 5th of February. If you aren't familiar with this kind of brief update yet, please have a look this introductory post. Ready? Enjoy! Abilities & Status Effects This line of work is a direct continuation of the previous Sprint Recap. This time, we've focused on mobility abilities - such as leaps and dashes - and status effects - such as freezes, poisons, stuns, and more. As of today, we have over 40 different status effects planned, so... this is going to take a while to be completed! To speed up ability development further, we've re-factored the generic ability code to be more modular. A time investment that will definitely make us save time in the future! More Human Greatness This second line of work is also a direct continuation of the previous one. More human building modules, decorations and tech have … [Read more...] about Fractured Sprint 13/15 Recap (Feb 05, 2018)
Yes ladies and gentlemen, it's all true. After a (way too) long wait, the first Fractured gameplay video has been finally released! The footage includes 15 minutes of cuts from half an hour of pre-alpha gameplay, featuring the exploration of a 1 sq. km, procedurally-generated map, showcasing our beloved ARPG combat and the overall art direction of the game. Adding to the above, we’ve thrown in some commentary with insights on core features such as character and world building. Moreover, we’re delving into “cool technical stuff” like procedural map generation and the inner workings of the SpatialOS engine. Click here to watch itCheck out the dev blog As always, let us hear your feedback loud and clear! Enjoy Fractured! … [Read more...] about First Fractured Gameplay Video Released!
The SpatialOS powered sandbox MMO Fractured released their first gameplay video today which includes about 15 minutes of "pre-alpha" gameplay in a procedurally generated map. Fractured aims to be an isometric ARPG style game like Diablo / Path of Exile but with persistent open world MMORPG elements. The studio behind the game, Dynamight Studios, claims to have already raised "over $100,000" from a group of private investors in March and is now aiming to raise an additional $250,000 on Kickstarter. Their campaign is set to launch on June 1st. As with any other MMO relying on crowdfunding, I remain quite skeptical about Fractured. The head honcho behind Fractured, Jacopo Pietro Gallelli, says that his 7 man team is able to develop such an ambitious MMO so efficiently thanks to SpatialOS. I distinctly remember Chronicles of Elyria saying something similar during their crowdfunding phase only to drop SpatialOS years later. Even if the Kickstarter campaign raises $250,000, I doubt that's … [Read more...] about SpatialOS Based MMO Fractured Releases Gameplay Trailer, Announces Kickstarter Campaign
Hi everyone, welcome to the first Sprint Recap of Fractured! This post covers the work done here at Dynamight Studios during Sprint 12, which lasted from the 29th of November to the 13th of December. If you aren't familiar with this kind of brief update yet, please have a look this introductory post. Ready? Enjoy! Human Body & Equipment The human character has been further improved! We have reworked the standard rig of the model, dramatically improving the quality of the animations. Plus, we've polished the texturing of the naked body and that of some of its armor sets. Below is a picture showing one of the skins of the Leather armor from the low-poly mesh to the final version: The weapons currently available to the player (unarmed, short sword, great sword, spear, crossbow, bow) have been visually upgraded as well. The picture below shows the 4 steps of the art pipeline behind the creation of the weapons - concept art, low poly, high poly, texturing: Ability Galore Projectiles, … [Read more...] about Fractured Sprint 12 Recap (Dec 13, 2017)