There will be dungeons and they will be open world. No instancing. Little bit of info about loot rights. Not much is known about open world hotspots and events, but it has been mentioned here. You will lose all items when you die but you can reclaim them if you reach your corpse in time. Other players can loot your corpse aswell depending on planet and their race. Confirmation that a hunger/thirst system exists. Fractured will have a temperature system, so dress properly. Fractured will not have multi-passenger mounts or vehicles. Clarifications on survival mechanics and bag space. Mounts provide carrying and stamina consumption advantages. There will be recurring PvE events, especially on Arboreus. Maps are unlocked with tools, but you don't create an actual tradeable map. Mounts will have different mount speeds, but not enormous. Fractured does not have a conventional questing system. More info about gear and loot rights. The devs haven't decided yet whether not Fractured will have … [Read more...] about A compilation of everything we know about Fractured.
“Levels, skills, achievements. These classic progression patterns always have one thing in common: the grind. In Fractured, an innovative take on horizontal progression allows you to enjoy the freedom and level playing field of a MOBA without losing the persistence and sense of progression of a real MMO.” … [Read more...] about Kickstarter Catchup: Fractured – The Dynamic MMO
Os bônus da associação VIP não têm nada a ver com o acima, uma vez que eles só afetam a passiva fase de estudo que entra em ação assim que as tarefas forem concluídas. Além disso, eles foram equilibrados para que eles só acelerem a progressão para os "perfecionistas" que querem aprender uma tonelada de habilidades (além do que é realmente útil para cada personagem). Por causa disso, a filiação VIP, em última análise, não tem impacto na competição PvP real, nem entre indivíduos nem entre as guildas. … [Read more...] about TUDO QUE SABEMOS SOBRE FRACTURED MMO(PORTUGUES-BR)
The Kickstarter page itself doesn’t go into detail on PvP, but the devs released a dev blog back in March that explains how PvP will work in the game, or at least how they expect it to work. Of course ganking and griefing are problems that always come up when PvP is involved. Dynamight plans to keep players in check with a karma and alignment system. “Good” can’t PK other “Good” players but players who opt to flag themselves as Neutral or have automatically been flagged as Evil can do so at the cost of losing Karma. The Arboreus planet, a.k.a. the PvE Planet, will also function as a safe zone but will only be accessible to players with “Good” alignment. On the other hand, players looking to get down and dirty can travel to the full PvP planet of Tartaros. … [Read more...] about Fractured Launches $116K Kickstarter Campaign
In all games - and particularly in those with an isometric camera, such as Fractured - purely cosmetic environmental details are crucial not to make terrain feel empty and repetitive. Be it a bunch of wild mushrooms or the ancient bones of a fallen beast, they have to be there - and so we've been making them be! … [Read more...] about Fractured Sprint 13/15 Recap (Feb 05, 2018)