Love playing video games? Got lots of original ideas? Think you can make a better video game than what’s out there? Want to get a job as a video game designer, artist or programmer? That was me about 12 years ago before I started working in the video game industry. A few years later, disillusioned, I left the industry and started working for myself. Video games are a huge part of our culture and naturally, lots of people want to get involved. Before you take the plunge, think long and hard before you jump into the glamorous cesspool known as the video game industry. And getting a job isn’t a sure thing, it takes talent, passion, hard work and maybe some connections. Once you land a job, then reality hits you like a ton of bricks. Video game job listings are full of ridiculous demands because they are always looking for “rockstars.” Pro Tip: rockstars = slaves who are expected to do almost anything to be a part of the industry. The truth is that most video game … [Read more...] about The Video Game Industry is Broken: Tales of a Retired Game Dev
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The battle for your game dollars and storefront participation is on, and we’re not sad to see the competition heating up, finally. At GDC this week, Valve announced that it’s bringing a slew of new features to Steam, including Steam Events, which sounds like a big upgrade over the current event setup; that just alerts you as events in your followed games begin. The new events feature looks more like a calendar, or an agenda, with “personalized” information about ongoing events, broadcasts, and upcoming tournaments. Plus, the library is getting a full redesign (oh my goodness, finally) with the activities plan in mind. The events stuff should be live for everyone later in 2019. That’s in addition to the user reviews revamp the company unveiled last week. Meanwhile, Discord is also up to some stuff that, as Popdog developer Avi Bhuiyan pointed out on Twitter, has flown “remarkably under the radar.” It’s offering verified servers for game … [Read more...] about Steam plans game library and events revamp as Discord begins monetizing ‘insights’ for game devs
Cross-platform play has been a hot-button issue for almost as long as online gaming has been commonplace, and for some time now, Sony has been fairly well known as one of the staunchest opponents to its widespread adoption. Recently, however, Shawn Layden — chairman of Sony Interactive Entertainment Worldwide Studios — told Game Informer that Sony was “open for business” in regard to cross-platform play and that all developers have to do is ask. Well, some devs have taken exception to that remark, claiming that Layden’s public claims don’t reflect their experiences working with the company. As GIbiz recounts, Finn Brice, CEO of Starbound and Wargroove publisher Chucklefish, is one of them. In a post on ResetEra, Brice wrote that during the development of Wargroove, the studio “made many requests for crossplay […] all the way up until release month” and that it was “told in no uncertain terms that it was not going to … [Read more...] about Sony’s claims that it’s open to cross-platform play are bogus, game devs say
Hi all. For those of you, early backers, how has the progress and pacing of the game dev has been so far in your opinion? I am trying to find a great reason to support this project and it seems that starting with the community may be a good idea. Thank you. … [Read more...] about Hi all. For those of you, early backers, how has the progress and pacing of the game dev has been so far in your opinion?
My only nephew is something of a math prodigy, and the fact that he wants to be a game designer when he grows up (and has even been to game dev camp) fills me with the creeping horror that only someone who’s been chronicling the game industry for years can know. The industry is awesome, and it is also a meat grinder that chews amazing people up and spits them right back out. He deserves a better future than that. Everybody does. Such is the subject of a lengthy piece on Gamasutra this week. Author Simon Parkin interviews multiple developers about their experience making games – and their obvious relief when they finally escape. They’re not just talking crunch; they’re discussing relatively low pay, contract positions, nepotism, instability, post-launch exhaustion, sexism, and actual corruption driving people away. “Long-term careers in the video game industry are uncommon and are, counterintuitively, becoming rarer as the years progress,” Parkin … [Read more...] about How the best devs are ‘fleeing in droves’ to escape the abusive games industry