Cross-platform play has been a hot-button issue for almost as long as online gaming has been commonplace, and for some time now, Sony has been fairly well known as one of the staunchest opponents to its widespread adoption. Recently, however, Shawn Layden — chairman of Sony Interactive Entertainment Worldwide Studios — told Game Informer that Sony was “open for business” in regard to cross-platform play and that all developers have to do is ask. Well, some devs have taken exception to that remark, claiming that Layden’s public claims don’t reflect their experiences working with the company. As GIbiz recounts, Finn Brice, CEO of Starbound and Wargroove publisher Chucklefish, is one of them. In a post on ResetEra, Brice wrote that during the development of Wargroove, the studio “made many requests for crossplay […] all the way up until release month” and that it was “told in no uncertain terms that it was not going to … [Read more...] about Sony’s claims that it’s open to cross-platform play are bogus, game devs say
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Hi all. For those of you, early backers, how has the progress and pacing of the game dev has been so far in your opinion? I am trying to find a great reason to support this project and it seems that starting with the community may be a good idea. Thank you. … [Read more...] about Hi all. For those of you, early backers, how has the progress and pacing of the game dev has been so far in your opinion?
Pete mentioned something about it on Twitter. I am not really a follower of awards shows in general because traditionally speaking they don’t actually reflect my interests in quite literally anything. The academy awards tend to focus on artsy films, and the grammys tend to focus on pop music… neither of which are really my jam. I still remember the Grammys where Metallica Performed and was nominated for the new “Hard Rock” category… against Jethro Tull… and Jethro Tull won. Basically I have always sorta considered the awards scene to be grossly out of touch with anything that interested me. I can’t really say that the Game Awards are all that different given that I don’t really play a lot of the games that they talked about. It has been however super interesting to watch the show evolve over time. Each year the “realness” has escalated significantly and last night… it … [Read more...] about Shotguns and Game Awards
A toast...to game devs everywhere! Following in the footsteps of others, I’ve decided to participate in Developer Appreciation Week with my own post to honor the people behind the games we love. DAW is originally the brainchild of Scarybooster, who is showing his thanks by spotlighting a developer for every day of this week. It’s a nice breath of fresh air to see something positive like this, and I loved the idea as soon as I saw it. Game developers get dumped on too much these days; instead of complaining, it’s time to turn that around and tell these hardworking folks that you appreciate them and everything they’ve accomplished. Blue Kae and others have already done it, now I’m going to do it too! It’s not too late to join in the fun, simply pick a day to post and share your gratitude for something great you feel a developer has done. For myself, I have a lot to be thankful for from a lot of developers. Some bloggers are showcasing individuals, but … [Read more...] about DAW: My Dev Appreciation Post
My only nephew is something of a math prodigy, and the fact that he wants to be a game designer when he grows up (and has even been to game dev camp) fills me with the creeping horror that only someone who’s been chronicling the game industry for years can know. The industry is awesome, and it is also a meat grinder that chews amazing people up and spits them right back out. He deserves a better future than that. Everybody does. Such is the subject of a lengthy piece on Gamasutra this week. Author Simon Parkin interviews multiple developers about their experience making games – and their obvious relief when they finally escape. They’re not just talking crunch; they’re discussing relatively low pay, contract positions, nepotism, instability, post-launch exhaustion, sexism, and actual corruption driving people away. “Long-term careers in the video game industry are uncommon and are, counterintuitively, becoming rarer as the years progress,” Parkin … [Read more...] about How the best devs are ‘fleeing in droves’ to escape the abusive games industry