For me this is one of the great features of Rift. We play in an unpredictable world, where at a moments notice your towns can be ransacked by creatures. As players we are forced to constantly stop what we are doing, band together, and push back the planar forces to regain our territory. Games in the past have tried to carry out the “world at war” theme, but none of them have really succeeded. Warhammer came close, but the world you were fighting over left you wondering exactly why anyone would die over it. In rift we have these magnificent landscapes, that are well worth protecting, and we the players are constantly called to do so. … [Read more...] about Why You Should Be Playing Rift: 03 – Wardstones
Great play camp
In addition to standard bot versus bot battles, each transformer’s vehicle mode could be used in creative ways in combat. Lightning-fast robotic combat would include evasiveness and withdrawal routines, armour with directional context to protect your robot’s best assets, and a whole toolset of stunts and high-speed driving manoeuvers to use that are dependent on your equipped weapons and vehicle type. Size matters too: Go for a bulky, heavy transformer modelled after Optimus Prime for tanking possibilities and a solid set of inbuilt weaponry, or opt for a lighter, swifter bot that mirrors Starscream for high-speed skirmishes, reconnaissance of enemy fortifications, and increased withdrawal options due to its aerial capabilities. Wheeljack fans may want to build a gadget whiz with great utility support items for longer pursuits, while those who really like Warpath might build a compact yet heavy tank, packing a lot of firepower into one vehicle type for maximum … [Read more...] about MMO Mechanics: Three ways non-MMO IPs could create great mechanics
The week I spent at family camp was largely devoid of gaming and internet — except for finally going through the Batman adventure game. Like most Telltale Games, this title offered choices that didn’t matter TOO much, but it still gave off a great illusion while in the moment. Love the take on Joker, too. … [Read more...] about 5 favorite non-MMO games I played in 2018
Survival is not a core point of Fractured. Survival mechanics exist to spice up exploration and travel. Fractured has day/night cycles, seasons and temperatures. Everyone can craft a shelter from the beginning of the game. You will have your basic tools for survival. You can always go out in the wild, gather resources and craft some very basic armor and weapons from your inventory. For example: Wood clubs, slings, primitive bows, simple leather armor, etc. The difference between primitive equipment and advanced equipment is not so big. Power gaps are in general quite small. Right from the start of the game, you can already open the worldmap and have a general idea of how the world looks. You can for example see where the biomes are. as you explore, your map updates automatically. You'll see player-made roads, dungeons, towns, resources, etc. Some abilities are affected by certain environments. You can forage wild berries and other types of plants. If you're not engaged in anything … [Read more...] about Summary of the Survival & Travel Q&A livestream.
This morning I feel like I don’t have an awful lot to talk about, but still feel obligated to say words and things. The last few nights have mostly been what I would refer to as maintenance gaming, where I log into something… do a few repeatable activities and then log right back out. The majority of this time has been spent in World of Warcraft since I apparently have set forth a goal of unlocking the alliance races which will involve copious amounts of reputation grinding. At this moment I am about 6500 out of 21000 towards exalted or some close equivalent in both of the necessary factions. At the suggestion of my friend Grace I have started hoarding faction tokens for the Darkmoon Faire buff, which admittedly is not a thing I have really partaken of in its modern format. … [Read more...] about Nothing Much to Say