Over the last few weeks I have become some what of a “Rift Evangelist”, as I have spent hours preaching to my friends why they should come over and play this new game. It is not something I have really consciously done, but I seem to have a constant stream of “isn’t this cool” moments to share. This series is devoted to these little sometimes overlooked features of the game, that all help to add up to such a rich experience. Episode 03: Wardstones When you first roll a character in Telara, and you notice that there are these odd looking crystal structures all scattered throughout the various towns and camps. Like all players, I thought they were mere decoration, since I had played through the Burning Crusade era of WoW, and lord knows the outland had gratuitous usage of crystals everywhere. However these are far more than pretty baubles to look at, each wardstone at it’s most simple level represents control. The wardstone is a … [Read more...] about Why You Should Be Playing Rift: 03 – Wardstones
Great play camp
I really enjoy being a guest on Larry Everett‘s video series Massively Opinionated, a series in which MMO enthusiasts answer some tough questions and argue the case for their answer to trump the other guests’ submissions. On each episode, Larry asks his guests to design their own MMO based on certain prerequisites or criteria. It’s a really fun question in which the answers are only limited by the question parameters and the panelists’ imaginations, so it’s not surprising that it’s my favourite question type on the show. On one particular episode of Massively Opinionated, we were asked to design a sticky MMO that really grips players for a prolonged period of time. For that question, two of the three given answers looked to non-MMO IPs to bring something fresh and compelling to the genre that would optimise player retention rates. Ever since that episode, I’ve been mulling over how unique non-MMO IPs carry the potential to bring new, … [Read more...] about MMO Mechanics: Three ways non-MMO IPs could create great mechanics
MMOs weren’t the only games I played this past year — there were plenty from the single- and multiplayer varieties as well. Continuing with my look back at 2018, here are my five favorite non-MMO titles I enjoyed this year: #1: Rimworld Rimworld has earned a permanent spot on my computer as a go-to game whenever I want to have an enjoyable 20-30 minute gaming session. I love management sims, and this scifi colony game is full of challenging surprises, interesting interactions, and a deep satisfaction in seeing a colony take shape. #2: Bloons 6 I’ve always been a sucker for tower defense games, and the Bloons series have set themselves apart with the addictive pop-pop-pop of the “enemies.” Every morning in the winter while I’m biking at home, I’m usually lost in yet another round of balloon warfare. #3: What Remains of Edith Finch Played a lot of great adventure games and walking sims this year (Everyone’s Gone to the Rapture, Grim … [Read more...] about 5 favorite non-MMO games I played in 2018
Translations: LIFE AND ENDURANCE: Characters have a life bar and an endurance bar. When you take damage, it will generally subtract from your endurance bar. When endurance hits 0, you're knocked out, not dead. Once you're life has reached 0, you're dead and you will have to respawn at the nearest spawn point. In PvE, creatures are generally not evil so they will leave you alone once you're knocked out. If you don't get killed after being knocked out, you will eventually recover with some of your life gone. Of course players can continue to attack you and kill you after you've been knocked out, as long as they are willing to suffer the consequences. (Only matters on Syndesia of course. Tartaros is lawless). There are conditions that can cause you to lose your life, like sickness. There are spells that allow you to consume your own life and endurance. Assuming you don't get killed, you will eventually recover after being knocked out. The exact time hasn't been decided yet. Your allies … [Read more...] about Summary of the Survival & Travel Q&A livestream.
This morning I feel like I don’t have an awful lot to talk about, but still feel obligated to say words and things. The last few nights have mostly been what I would refer to as maintenance gaming, where I log into something… do a few repeatable activities and then log right back out. The majority of this time has been spent in World of Warcraft since I apparently have set forth a goal of unlocking the alliance races which will involve copious amounts of reputation grinding. At this moment I am about 6500 out of 21000 towards exalted or some close equivalent in both of the necessary factions. At the suggestion of my friend Grace I have started hoarding faction tokens for the Darkmoon Faire buff, which admittedly is not a thing I have really partaken of in its modern format. I still find it super annoying that the Alliance route to new races is way harder than the Horde route. As a “Mostly Alliance” player for most of my wow … [Read more...] about Nothing Much to Say