If you’ve followed the Massively OP Podcast this summer or read any of my ramblings in Daily Grinds and WRUPs, you probably know that I fell into a nostalgia trap, the best kind of nostalgia trap because it’s not really nostalgia at all. In fact, it was one of you lovely readers who suggested during our Star Wars Galaxies 15th anniversary stream on the original SWGemu that we try out a semi-new emulator, an NGE emulator, one called Legends. I bookmarked it, and one bored day in July, I sat down and figured out how to get it up and running. I got logged in. I made a new toon. I slogged through the old tutorial. I didn’t really expect much, but I decided to give it a try, figuring at least I’ve have something to talk about on the next podcast. I emerged on Tatooine, scribbled down a plan, and got to work. … [Read more...] about Working As Intended: Returning to Star Wars Galaxies – in 2018
Guild wars 2 recommended specs
There’s only one real flaw to the portability of this device – it seems like there would be room for an SD/MicroSD slot, where I can avoid having to pack flash drives/portable hard drive. That is the only thing it’s missing, and perhaps in the next iteration that will be possible. I would rather have that over the processing power if I’m being frank. A variety of games were tried on this card, from MTG Arena, which is not very graphics intensive, to Guild Wars 2 and finally Final Fantasy XV. I had to turn down the settings for XV just a little bit (I suspect I need more RAM), and I have to say, it came out beautifully. It should be uploaded/streamed very soon. One of the other notes is that it does not support the viewing/recording/streaming of HDCP-protected consoles, you do have the ability through RECentral (their proprietary software) to turn HDCP off. I didn’t bother, because my Playstation 4’s HDCP is almost always turned off. I run my PS4 … [Read more...] about Hardware Review: AVerMedia Live Gamer Ultra Capture Card
Fighting words, right? So that led us to discussing whether the original skill tree offered merely the illusion of choice. We were thinking about MMOs like Ultima Online and Guild Wars 1; only a very small percentage of skill builds in those games are actually viable, after all. The same is true even of level-based games with talent trees. Most builds are terrible, a waste of time, a way to present the feeling of lots of choices, but in the end only a few combinations are worth pursuing – so why did anyone bother designing and implementing them? And interestingly, we both came to the conclusion that classic Star Wars Galaxies somehow escaped that trap. Even weird builds were viable because the rest of the game made space for them rather than tried to trick you into bad choices. … [Read more...] about The Daily Grind: What’s the best MMORPG skill system that avoids the ‘illusion of choice’?
Larry Everett (@Shaddoe, blog): I realize that these kinds of tests can never be 100 percent accurate, but I love the Bartle Taxonomy. Although the test is clearly designed for players to compare results, the taxonomy itself can help developers make a better game. I have always believed that MMORPGs work best when balanced. I know some people — even Massively OP writers — say that there are flaws in the test. And it’s true that this particular test can be gamed. I don’t think it completely invalidates its purpose. You can still use it to base which activities would be most fun for your particular group, and as a group or guild leader, you can see what kind of player is most attracted to your guild. Like for instance, I think the test is valid enough to show that most of Massively OP are heavy on the social side, and if I were to create a game or an activity that will satisfy the majority of MOP writers, I’d make it a social event of some kind and not … [Read more...] about Massively Overthinking: Let’s take the classic Bartle test
Netdecking, back in the day, was the act of simply downloading a deck list and building your collection around that. Instead of playing the strong green/black deck type, you’re playing Pearl Forrester’s Green/Black Messed-up Zombies deck, following her card list exactly. The notion behind this is that since this deck is already performing well and already known, it makes more sense to learn this deck intimately than play around in hopes of finding something more potent. Since assembling a full deck can be a time-consuming and costly prospect, why not play a deck that you know is going to work well? … [Read more...] about Vague Patch Notes: Trickle-down metagames in MMORPGs