When I talked to Stephen Reid, the Community Manager before the game launched, he said that there would not be anything in the game that would actively enforce roleplay on the roleplay servers. That remained apparently true through these last six years. Although the storytelling encouraged individual roleplay, there has been nothing added to the game that would encourage corporate roleplay. Roleplay happened in spite of the game because it’s the core of the Star Wars community. … [Read more...] about Hyperspace Beacon: The sorry state of roleplay in Star Wars: The Old Republic
Guild wars 2 roleplay server
WAIT! Stop the presses! Oh the memories are coming back now. No wonder I blocked them out: It was not one, but two instances of losing my houses in a single game! The winner of most painful, heart-wrenching server merges goes to Vanguard. First, it was not only a case of losing our beloved RP server (hence the memory trigger), but my little guild lost a little coveted piece of land that we poured much blood, sweat, tears, and coin into and built up a small tavern. It was a huge group effort to secure the money enough to buy the plot of land in a nice spot with easy access for travelers, and then I spent oodles of time decorating it just right. I was so proud of that place and we held many events with gambling, contests, and the like. Along comes server merge number one and KABOOM! I am camping the game and log in literally 10 seconds after the server is back up only to find another person has managed to claim the spot first. I took a small break at that point from the disappointment. … [Read more...] about Massively Overthinking: MMO server merge horror stories
Even within the larger gaming guilds that go game to game (let’s face it, it is rare for one game to suck a group in for a significant amount of time anymore), people form smaller clusters that stick together. These are the groups that share something in common and have built a history. Real community is always going to be on a smaller scale because nothing else is going to hang together long enough to build up that history. The only time there will be a chance for macro community involvement will be in games with features that encourage cooperative play and don’t rush players through, which gives them a chance to build history and find common goals. … [Read more...] about Massively Overthinking: On the doom of server-wide MMO communities
What actually provoked me to this Daily Grind, however, is playing Trove with my son this weekend; he turned to me and told me that he really missed the old Trove gate system and wished the game would revert the map changes. I couldn’t see that ever happening, not even a decade from now. Some games just don’t make sense going “vanilla.” … [Read more...] about The Daily Grind: What MMO still needs legacy servers?
Some games have it easier than others. In STO I’ve got years of Star Trek fiction to draw upon, making it almost trivially easy to give a character motivation and reasons for being in this space. GW2 had to create a lot of lore fresh to get people into the world, but the designers have still done the work to make the world feel like a real place with people who actually have an investment and interest in the state of the world around them. … [Read more...] about Storyboard: What makes an MMORPG a good home for roleplaying?