Despite this crazy weekend with Guild Wars 2 headstart in progress and all, the Sims must go on. It’s Saturday, so time for another update, as our incredible super-duper amazing Sims 3 Family Man Challenge continues. And yes, you read the title right. We see a huge jump this week, from the previous week’s humble figure of 10 little sprogs, to a whopping total of 21 at the time I drafted this (we’re actually up to a lot more now). It wasn’t easy. I’ve played Sims games for many years, and in that time I’ve participated in many challenges, but I have to say Family Man is one of the more difficult ones (but it’s also the most twisted and fun). Not only does my Sim’s entire life revolve around meeting women, romancing them, and trying for babies, he has to make sure he remembers to eat and sleep so that he doesn’t die of fatigue or starvation amidst all this hot, wild, sweaty woohooing. My Sim’s a lover not a fighter. And … [Read more...] about Sims 3 Saturday: We Are Up To 21
How did we end up here
A lot of critical things have been said about Pokemon Go and Niantic in the past. Professionals that tried to defend certain UI elements still had plenty of suggestions a non-professional could have made. Same goes for players and professionals that noted the need for quests. In fact, Niantic’s insistence on doing local events instead of global events created some huge PR problems, and that’s without noting that, for a social game, the game actually lacked a lot of social features. But there’s a weird thing: Niantic’s addressed many of those issues. Several are ones I’ve previously suggested. There’ve been several UI improvements, new quests, at least two events per month since February 2018 that aren’t just cash shop sales, and a push towards community building. It’s far from perfect, like the glaring omission of in-game communication or a social media connection, but we’ll ignore that for now. What I want to … [Read more...] about Generation 3 is basically Pokemon Go’s One Tamriel: How Niantic has actually improved POGO
Slowing Down For most of us in House Stalwart the wild ride that was the Final Fantasy XIV storyline has come to a conclusion. As a result a large number of us have dialed back our playtime a bit to recover. This is only magnified by the fact that the game that none of us may speak of is having yet another event and a large number of us are actively playing that. The storyline was extremely exceptional and did everything I would expect in the ending of a classic final fantasy game. However this time it left the door completely open. It felt much like that first time you transitioned Legend of Zelda a Link to the Past into the Dark World. It feels like we just scratched the surface of the game, which I guess is how the ending of the storyline content should feel in every MMO. Lots of things are resolved, but very quickly you realize that nothing at all is truly resolved. Now that we have spent all the storyline we are left with the fact that … [Read more...] about End Game
Kotaku put out a piece this week on how to game without wrecking your body, something that’s probably bound to come up in the average MMORPG player’s life. It’s filled with basic tips like “drink water, ya moron” and “sit up straight” and “don’t eat garbage” and “look at stuff other than the screen” but there are also some useful tips in there like “stretch before you binge” – including your hips and wrists, which you might otherwise overlook. For this week’s Overthinking, I’ve asked the writers to expound on two things: first, the most unhealthiest video gaming moment or habit they’ve ever had, and second, one specific thing they do to keep themselves from completely destroying their bodies when their hobby has become their career. Andrew Ross (@dengarsw): Ah man, this one’s going to be kind of boring. For me, the unhealthiest gaming moment was probably my first … [Read more...] about Massively Overthinking: How do you maintain your health while binging MMORPGs?
Play Secret World LegendsLess than a year ago, I faced a crisis as a fan and player of The Secret World. Funcom abruptly announced that it would be throwing the current game — the one I had spent about five years of my time playing and leveling — into maintenance mode and then rebooting the title as a free-to-play quasi-MMO called Secret World Legends. It was an obnoxious, brute-force decision that greatly alienated many TSW players, and in my opinion, did not pay off as well as Funcom had hoped. Without allowing us to port over our characters or perhaps figure out a way to transform the old MMO into a free-to-play model (like so, so many other MMORPGs had), the studio forced us into a Sophie’s Choice. Did we say goodbye to the game we knew and loved (or worse, remain in a stagnant game forever), or did we start over and put up with the changes? Grudgingly and not gladly, I started over. I spent a half-year leveling up a brand-new character just to get to the same … [Read more...] about Perfect Ten: Why I (grudgingly) put up with Secret World Legends’ reboot