When developers get on stage at an event and start talking about things like big data, artificial intelligence, and cloud solutions, it often sounds like bullshit designed to attract investors who think technology is magic. But on a frozen rock in the middle of the north sea, Icelandic game studio CCP Games seems to be genuinely using these technologies to make huge improvements to the way it develops EVE Online. This year the studio took an interesting new data-driven approach to validating game design ideas, and we saw the results in the Onslaught expansion. EVE is without a doubt one of the most complex MMOs on the planet, a virtual universe inhabited by several hundred thousand players engaged in territorial conflict and economic behaviour that often mirrors the real world in startling detail. Analysing that universe and the behaviour of players is no small task, and developer CCP Games relies on feedback from players and groups such as the democratically elected Council of Stellar … [Read more...] about EVE Evolved: How mass surveillance is improving EVE Online
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People actually lined up for Dauntless at PAX West 2018. I don’t know if it was the placement of the booth, if people liked what they saw on the show floor, or if they had heard about the Pheonix Labs‘ game through other means, but I was truly surprised at the line that wrapped around the booth. People clearly wanted to play. This blew my mind because the game hadn’t really been on my radar. When I arrived for my appointment with Pheonix Labs, I introduced to Chris Fox, the lead combat designer for the game. Since Dauntless was essentially a series of dungeon monsters of ever-increasing difficulty, the person you want by your side to carry you through the demo was the guy who created the mechanics of these monsters. The premise Dauntless takes place in the Shattered Isles, a series of floating landmasses that seem to be kept afloat by a power source called aether. The humans of the Shattered Isles use aether to power just about everything, from their flying ships to … [Read more...] about PAX West 2018: How to win and lose at Dauntless
Let me tell you a tale of Sea of Thieves. For the year or so leading up to that game’s launch, I was deep into the hype as anyone could get. I loved the art style, the pirate angle, the sense of humor, the freedom of exploration, and the works. I fully anticipated playing it to death when it finally launched. However, right before that happened, we started to get a much better picture of the cutthroat PvP design that lurked underneath those attractive visuals. The potential for nonstop griefing and the additional issue of the lack of a real character creator quickly killed any enthusiasm I had — and I never bought it. I feel like this happens all too often, when there’s a game or patch coming up that we claim will grab us for sure, but when the time comes, we kind of ignore it. When has this happened to you? Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online … [Read more...] about The Daily Grind: Which anticipated MMO project did you end up ignoring altogether?
not to get too hyped, but this game sounds like something from my dreams. I've always disliked class systems that lock you into a role. I've always disliked straight up faction vs faction systems. There are some games that come close but always end up just being an endless level grind. I really hope the devs are able to pull of a "no grind" mmo. … [Read more...] about How did I not know about this game until now?
A big trend in fighting games over the last decade or so have been “unexpected crossover characters”. Soul Calibur II had Link (Legend of Zelda), Heihachi (from Tekken), and Spawn (Image Comics) appear in different versions of the game. Super Smash Bros has had numerous surprise 3rd party characters. And many more have done the same. But you could argue that Blazblue: Cross Tag Battle had one of the most shocking crossovers ever when it brought in the ladies from RWBY into the mix. If you don’t know, RWBY is an American anime made by Rooster Teeth. In fact, it was a series made just after their 10th anniversary by visionary Monty Oum. It started out as a simple show, but has grown into something much bigger, and much more beloved. They have fans all over the world, and even had a major presence at conventions like New York Comic Con and C2E2. But still, how did they get into Blazblue: Cross Tag Battle? Well, it turns out some of the team at Arc Systems are … [Read more...] about Here’s How RWBY Got Into Blazblue: Cross Tag Battle