Amazon Game Studios’ New World is picking up steam as it continues to expand its alpha test this month. And whether or not the game looks like a potential future home for you, New World’s success could provide a beneficial ripple effect to the entire genre. There have been a few interesting tweets this month from the game’s official account, including a couple that hint at supernatural guardians that will be roaming the land. “Guardians manifest facets of the land itself, be it frigid ice, tranquil foliage, or other natural attributes,” the dev team said. The team’s also been releasing snippets of gameplay as part of an interactive community story involving a new player trying to survive in this harsh frontier. Check out the tale so far after the break! … [Read more...] about Amazon’s New World hints at supernatural guardians and survival struggles
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What is Fallout 76? Even Bethesda doesn’t seem to have a clear grasp on terminology to label it, avoiding both the MMO and survival labels for the upcoming multiplayer post-nuclear game. “We avoid the word ‘survival,’ because people’s minds immediately go to DayZ and Rust and certain other games, and those comparisons are not really accurate for what we’re doing,” Game Director Todd Howard told The Guardian. “If you think about the survival modes we’ve made in Fallout 4, it has that vibe… Fallout 76, although it’s an online game, when I play it, I mostly still play it solo. We like those experiences as much as our fans do.” Howard admitted that the project has the studio a little worried about taking this important franchise online: “We are sometimes afraid of doing it, as much as our fans are afraid of us doing it. But we’ve got to try new things.” The studio did show off the emote wheel that … [Read more...] about Fallout 76 doesn’t want to be labeled as ‘survival,’ shows off emote wheel
GIbiz put out an interesting piece this week looking 10 years into the past to see where the buzz was in the game industry back in 2008. It’s worth a read overall (that was the year some rando company called “Riot Games” snagged $7M in funding for something called “League of Legends” – pff, that’ll never go anywhere, amirite), but the segment I want to highlight this morning is the one about the industry hype cycle. The long-ago author wonders just when the hype cycle for video games should begin, at least in terms of maximizing profits (and presumably not annoying consumers). He compares the Assassin’s Creed franchise to Prince of Persia, noting that the former’s hype cycle was twice as long as the latter’s – and performed significantly better. After all, we’re still talking about AC here in 2018! It seems a fair topic for MMORPGs as well; for example, World of Warcraft expansion announcements and hype lulls, the … [Read more...] about The Daily Grind: How early should an MMORPG’s hype cycle begin?
“Read and write four to six hours a day. If you cannot find the time for that, you can’t expect to become a good writer.” In his book on writing, horror novelist Stephen King advised that any serious writer should spend four to six hours a day doing some mixture of both reading and writing to hone their craft and become good at what they do. As you may imagine, this can be incredibly difficult for people who don’t have the luxury of just sitting around doing both hobbies for a large chunk of the day. I, for one, have two jobs, four kids, a wife, and other interests and activities. So should I just not write? Am I doomed to mediocrity? I understand the spirit of what King is saying — mainly that it’s important to train in reading and writing to become better, and you can’t do this in tiny measures — but I don’t fully embrace it, either. You do what you can do. I don’t often get as much time to read every day as I might like, … [Read more...] about Novel: How long should a book be?
Games alone won’t make the world better. They won’t even make gamers better. We publish some articles that certainly seem pretty pro-games, but we’re very upfront about the catches. One big one is on us, the players, and how we game. However, game designers can do a lot to help us. “But that’s hard, expensive, and/or boring!” some of you may be thinking. And yeah, sometimes that’s true. But for both indies and AAA companies, not only are there organizations able to help, but there’s the potential for government aid in unlikely places. Games for good isn’t just a pipe dream, either. Some of the most (deservedly) vilified gaming communities have not only helped with their time but their wallets as well. Even before going to GDC this year we knew this, but a few panels I watched really helped it click. The concept of player power for good I’ve mentioned how despite the fact that we have evidence that play helps … [Read more...] about GDC 2018: Games can help humanity, be profitable, and get support from gamers