Now that MapleStory 2 has been out for a couple of weeks, we wanted to chat with the devs about some of the game's features and some of the challenges developing it. We caught up with Lead Game Designer Miyoung Oh to learn more about MS2. Read on! advertisement Ralph Whitmore’s QuestionsMMORPG: Seeing as how it was recently mentioned in your Producer’s Blog that you would be talking to the Development studio about the drop rates for dungeons and limits, is there anything that you can reveal to us about that at the moment or any changes that you all would want to see made?Miyoung Oh: We had a very detailed discussion on how to improve this. The important thing is that we decided to do it! We are currently discussing the appropriate method according to the time and situation to provide this. The details will be gradually revealed through the Producer’s Blog.MMORPG: Depending on if the dungeon limit sticks around, will there be an option to buy … [Read more...] about MapleStory 2 Post-Launch Interview with Lead Designer Miyoung Oh
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In a conversation about the recent Starflight 3 Fig campaign – which you won’t see covered here since it’s not multiplayer, but let me throw in an OMG and a squeeee right now anyway – a guildie of mine wondered aloud whether anyone really cares about art books in these campaigns. I’m with him; art books aren’t my thing. I probably wouldn’t pay for soundtracks either since YouTube is awash in free video game music. On the other hand, I am a sucker for maps. I still have my original Ultima Online cloth map, for example, as well as my City of Heroes maps, the latter of which I used to hang on my walls because I never could freaking remember which line went where. This game doesn’t even exist formally anymore, but I still have my maps! I thought it would be a fun question to post to the team and the readers for this week’s Massively Overthinking: What’s your favorite MMORPG swag of all time? What was the game? Is it from a … [Read more...] about Massively Overthinking: What’s your favorite MMORPG swag of all time?
Okay this is going to be a bit of a departure from my normal content. However one of the things I get sick of as a blogger is dealing with the constant deluge of people wanting me to link to something, or do some sort of half baked paid content scheme to increase their SEO numbers. I’m feeling a little vindictive today so I am posting the sort of thing that I deal with on a regular basis. Hey quick question – I hope everything is going well on your end 🙂 My name is [Dude You Can Google Keywords], and I’m on the content team at [Cloud Storage Company I Have Never Heard Of]. I just finished going through your article here: http://aggronaut.com/category/games/action/. Thanks for the resource! My colleague [Some Writer At The Company] recently put together a pretty comprehensive piece on cloud storage for photographers. This really is good information for anyone in this realm. There is a ton of information out there; our guide was designed to cut … [Read more...] about Advertisers Suck
This morning I don’t have an awful lot to talk about. I wound up watching two movies last night and don’t much feel like talking about either, so instead I am going to tell you a story of something that has been happening over the last week and some change. Having a website as long as I have had mine means that you are ultimately going to run into a bunch of people who want something from you. I get a regular stream if emails wanting to do paid product placement on my blog and I have written about this before. I’ve gotten better at just instantly blocking an email address when I can tell someone is fishing for a paid placement, or in the case of the linked article that I just promote their site out of the goodness of my heart. Side note… this is a thing I do regularly but for things I enjoy/believe in or for people who I just generally think are awesome and that others should experience their content. Recently I got an … [Read more...] about Adventures in Product Placement
Over the last couple of years, we’ve redoubled our efforts on our science-related articles, as you may have noticed from our roundups in 2016 and 2015. Last year, we even hired on a staff writer specifically to cover gaming science, especially as it relates to MMORPGs, and we’ve been collecting all of his work along with our other science posts in their very own category. Read on for a recap of our best science-related MMO articles from 2017, from EVE Online’s real-life hunt for exoplanets and the economics of MMO monetization to how lockboxes use psychology to manipulate us and the math behind the gamblebox phenom. Dr Richard Bartle even announced a new gamer matrix this year. Don’t worry; there won’t be a quiz at the end! Academics weigh in on ‘gaming addiction’ claims - We've previously discussed that according to the Manual of Mental Disorders and the industry standard Diagnostic and Statistical Manual … [Read more...] about A look back at the MMO and gaming science topics of 2017