Conan Exiles is Funcom’s take on an open world, survival Conan world where players write the stories and create the fun with the tools at their disposal. The game is finally exiting early access to launch globally on May 8th 2018, and much has changed. Since our review almost a year ago, the dev team has continued to iron out issues and improve gameplay based on early access feedback. Now that we’re a month away from launch, are the new changes worth checking out? Here’s what’s coming. A New Combat System The new combat system is very different and a huge improvement on the old one. The new system for Conan Exiles will have the brutal, tactical and savage combat which a Conan game deserves. The first thing you might notice is the new visual style. All weapons (swords, daggers, hammers, maces, spears, great swords etc) are getting their own attacks and animations. The attacks consist of a wide range of lunges, sweeps, jumps, cleaves, slashes and dashes. This … [Read more...] about Conan Exiles 2018: Is Conan Exiles Worth Playing At Launch Come May 8th?
Is conan exiles worth playing
The early access days of Conan Exiles are coming to a close. In less than a month, the survival sandbox will launch. At that time players will get to explore two new regions, experience the new combat, farm, dive into two new dungeons, worship a new god, and summon her avatar on the live servers. But luckily for me, I didn’t have to wait! I joined Creative Director Joel Bylos in the game for few hours of hands-on experience with the new features, then got to keep playing for the evening. After a farming demonstration and a quick tour of the volcano, I got to witness a Purge, watch the brand-new starter cinematic, wander around the swamp and climb into treehouses, participate in a siege, look over the new attributes and perks, parade around in new armor, and test out the new combat with all the weapon types. My impressions in a nutshell? Most of the additions really up the fun factor and improve the game (the jury is still out on the eating-to-heal mechanic). I’m pretty … [Read more...] about Hands-on with Conan Exiles’ launch build: Farming, frolicking in the swamp, and other feature fun
My initial impressions of Conan Exiles, written just about a year ago, weren’t exactly glowing. While I know not every game I play needs to appeal to me, so much of the genre just felt like a repetition of what we’d already seen countless times before: a survival game in early access filled with bugs, naked people killing each other, and nothing that really made living in the game world feel worth it. Character progression felt bland, building was significantly harder than destruction, and the guild recruitment button on day one resulted in axing people in the face. But that was a year ago. MJ has covered in-depth what the game’s done right since then, but even I’ve noticed just how much Funcom’s done to bolster the title. It made buildings more difficult to destroy. More emotes came in. More PvE content. Climbing. New zones. And then the launch announcement about a year after EA, with February’s honest look at the game’s future. … [Read more...] about GDC 2018: Funcom’s Tor Egil Andersen on Conan Exiles’ early access, launch, and beyond
I am no stranger to covering survival sandboxes for Massively OP. I wrestled with dinosaurs before ARK: Survival Evolved was a thing. I got kidnapped and tried to drown myself in a puddle, spent days building a glorified shack before hackers or server admins could destroy them, and got a better understanding of what it’s like to be an Asian gamer thanks to Valve’s social experiment. There have been some good memories for sure, but the cancelled games, broken promises, and fact that most of the genre is in an infinite non-launch state are just some of the reasons I’ve been losing faith in online, multiplayer survival games. I love the idea of PvP allowing for meaningful social gameplay, but in reality, I mostly experience only ganking. But without PvP, I generally get so bored of PvE that I run into the arms of a (J)RPG so I can get drama and permadeath in a finished product, often without kids screaming at me to stop moving and just die. But here I … [Read more...] about First Impressions: Struggling to survive in Conan Exiles
In a world where no game is perfect, I continue to be pleased with the progress Conan Exiles keeps making. I’m also happy that Funcom has been sticking to its promise to keep all content that was expected in alpha free to players. Both of these points were demonstrated in the survival game’s latest major update. But let’s be real, we’re here to talk about the one really important thing. Pets! Yes, pets. That much-desired feature that didn’t make it in before launch was finally implemented, and that makes for one very happy MJ. Along with pets (did I mention pets?) came a slew of specialty arrows, a new religion, a fun (pet-themed) dungeon, new off-hand combos, and more. Or so I’ve been told. I mostly only noticed the pets. Did you see the pets? There may be a few kinks and a few things I’d like to see changed, but I’ve been busy enjoying it all. Mostly pets. Oh we also got a new DLC full of Pictish delights, which turned out better than I … [Read more...] about Chaos Theory: Conan Exiles’ Picts, pets, and pokey arrows