Open world housing wouldn’t work in WoW, but small instanced housing and apartments would fit in fine without having to rearrange the cities. Players could pick their favorite style of architecture by town and move in to a place that suits their style the best. Decor could join loot, quest, and vendor tables — and even be a tempting carrot to rerunning old dungeons and old world content just to get new rewards. It would be transmog on steroids. … [Read more...] about What World of Warcraft housing could look like
Looks like gpu0 are stopped
“Our team has had a few years of experience with working on MMO’s due to our mod support on AAA titles and a few other smaller titles. We have ran all of our own servers hosting hundreds of simultaneous players and feel comfortable working with large databases. This translate a lot easier on a stand alone that we are creating as we are not restricted by a games proprietary code/database structures. We are not over promising and over extending. We know what we can do with our team size. We have created the appropriate documentation and planned out our success. We have also already ran recent internal successful tests that made us feel comfortable enough to do this.” … [Read more...] about Project Oasis World looks like GTAO with all the murder and mayhem stripped out
If your body is ready for The Division 2’s launch, better get your mind right too: Ubisoft ran a state-of-the-game stream this week, and true to form, the game’s Reddit has compiled all the need-to-know important bits about the endgame. You know, that part almost no one gets to test, but who wants to wait for endgame reviews when launch day approaches? … [Read more...] about Here’s what The Division 2’s ‘living world’ endgame is going to look like
We all well know that Ultima Online is a partly 2-D game; the game world is made up of a largely flat graphics, even as the character and mob models are 3-D and animated. But what if it could step through a magic portal and become a fully 3-D world, where the character is detached from that near-isometric view and the camera can follow along behind? That’s just what players have attempted to engineer with the Iris2 client, a project that drew original UO creator Raph Koster out to talk about how he wanted to see this happen for real back in the day. … [Read more...] about Here’s what Ultima Online looks like in a real 3-D client
“One of the biggest problems we run into right away when asking this question is that we still don’t really know what made the original World of Warcraft so successful in the first place. Sure, it was a good game, but it would be highly dubious to claim that the degree to which it was better than its competition was directly proportional to the size of its success.” … [Read more...] about Global Chat: What would World of Warcraft 2 look like?