The Repopulation Monthly Dev Update just came out earlier this week, on April Fool’s Day no less. Don’t worry, Idea Fabrik assured fans that they won’t be pranking anyone but did tease that they had “a few tricks and treats” squirreled away for later. First up on the March Update agenda is the status of the ongoing server updates: “New servers were finished, we are about 65% through converting and updating repop to work with the new updated dev server. This progress will continue until the conversion is done. [. . .] Some of the major work is updating files that will allow the current version of Repop to communicate correctly with the servers and back to the client. The area we were focused on at the end of last month was Engine/Dev Client communication and ABT’s file structure. This month we are focusing on Client, accounts and character (player client) communications.” The devs are also working on optimizing the in-game art, … [Read more...] about The Repopulation Monthly Update Talks About Servers, Art, And Island Work
Major works data sheet
You gotta admire any MMO studio that puts out real news on April 1st, knowing the jokes and questions it will provoke, but that’s exactly what Idea Fabrik did with yesterday’s monthly The Repopulation update, which outlines continuing work on the game server. “New servers were finished, we are about 65% through converting and updating Repop to work with the new updated dev server. This progress will continue until the conversion is done,” the studio says. “Some of the major work is updating files that will allow the current version of Repop to communicate correctly with the servers and back to the client. The area we were focused on at the end of last month was Engine/Dev Client communication and ABT’s file structure. This month we are focusing on Client, accounts and character (player client) communications.” In more colorful news, the team also posted up a recap of its art optimization process, which is described as being a transition between … [Read more...] about The Repopulation’s latest dev update covers work on the game server and art optimization
When Justin mentioned to me on this week’s podcast the rumor that Lord of the Rings Online’s and Dungeons and Dragons Online’s multi-day downtime last week might have been partly the result of a lack of proper redundant backups for the games, I gasped audibly. No way, I said. There’s no way a studio like SSG would make that mistake. But it’s not impossible. Companies do make this mistake. Look at how long parts of Ashes of Creation’s website has been nonfunctional. Earlier this month, the LEGO Universe emulator admitted it had lost all its website data since November. And do you guys remember M2? It was a Hangame title that was taken offline in 2011 to fix a server issue, only the company found it couldn’t restore the game from its backups, so it literally sunsetted the game right then and there. Yikes. Has your MMO of choice ever had a major data loss? What’s the worst such rollback or deletion or outage you’ve ever personally … [Read more...] about The Daily Grind: Has your MMO of choice ever had a major data loss?
Good morning you happy people. I am mostly conscious today but feel like I am coming down with something. While it has not fully hit me yet, last night I felt relatively horrible. It is one of those mornings where I have been staring at the blank screen for ten minutes… finally comprehending that I am supposed to write something thoughtful or interesting. It is mornings like this that I question my decisions in life… and why in the hell I ever decided to do this blog every morning thing. However I shall persevere and push on… and try and be thoughtful and or interesting or at least something other than comatose. Armory I am addicted to armory systems. When I am playing a game that has them… I happily check up on literally everyone I meet just to see exactly how they are doing things. I am not a terribly competitive person by nature, but I love peering into the inner workings of other players. I have learned so much … [Read more...] about Open Data
GDC isn’t E3. It isn’t PAX. It’s not even what I think stereotypical gamers can appreciate. But I think the Massively OP crowd is a different sort, and because of that, we can give you some content the other guys might not be talking to you about. Like data collection and monetization. They’re necessary evils, in that we armchair devs can generally see past mistakes rolled out again, but know those choices are being made in the pursuit of money. So how do you make better games and money? Maybe try hiring some data scientists, not just to help with product testing and surveys, but with some awesome, AI-driven, deep learning tools. Like from Yokozuna Data, whose platform predicts individual player behavior. I was lucky enough to sit down with not only Design and Communication Lead Vitor Santos but Chief Data Scientist África Periáñez, whose research on churn prediction inspired me to contact the company about our interview … [Read more...] about GDC 2018: Yokozuna, big game data, and the future of MMO monetization