UOSSMUD was different at the time, because of QINFO. Certain quests, optional bosses and secret items were considered QINFO. That means it was against the rules to share it with anyone. You didn’t whisper about it, you didn’t email it, you didn’t message people on mIRC about it. Some of those rules have relaxed now, likely considering how easy it is to share info securely now, but you definitely did not ever share QINFO. You had to explore and find out certain things for yourself. Whether it was how to find the Quells Shop, the location of the Black Rabite, or what Job Level/Monster Requirements you needed for Blue Mage Lores, you just Did Not Talk About Them. It had a kind of mystique and made the learning process more enjoyable. There are still things I’m not good at and don’t know in UOSS, in the Year of our Lord 2019. I found UOSS in a very bad time in my life, and I was not the best person or player during those years. I did grow, as the game did, and … [Read more...] about Multi-User Dungeons (MUDS) – The Long Look Back
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Suppose you're in line at Pizza Hut and you see a girl at the counter who is taking orders. You ask yourself, "What should I say to her to make her feel important?" So while she's taking your order, you remark with an energetic smile, "Your hard work is really appreciated. Thank you." … [Read more...] about 7 Human Ways Which You Can Implement to Write Engaging Email
Legend of Zelda: A Link to the Past (1991) This game has a weird story, and will always have a special place in my heart. I had some pretty significant sinus surgery, and we picked this game up on the way home from the hospital. Laying in bed playing this game is essentially how I recovered and took my mind off the pain and constant grossness that was having to wear “nasal drip pads” after a sinus surgery. This is now why this game is on this list however. Everything about the game is perfect, it to me will always be the ultimate Zelda game… however not even that is worth putting it on the list for. I remember when I first played it feeling like I was getting ripped off. The original Zelda had taken me months to beat, and here I was sitting at home and it seemed like I was just about to beat the game after only a few days of gameplay. I was getting to the point where I wanted to throw the controller at the screen for … [Read more...] about 15 Gaming Influences
How to cooperate with people who speak a different language – server setups and regionlocks make that really hard now. How to empathize with other people – MMORPGs almost never actually support or reward roleplay, so all teaching of the skill (and it is a skill!) comes from other players, not the game. And yes, this matters; being able to put yourself in someone else’s shoes and imagine how he or she would act in multiple situations engenders empathy and social understanding you can carry back into the real world. How to socialize for socializing’s sake – and I don’t mean how to talk, but how to find joy in just hanging out online rather than seeing people as only a means to an achievement or loot drop. How to be selfless – when every mechanic is tooled as an “incentive” to get you to do something, selfishness and greed rather than generosity rule the day. How to lose gracefully – instead of being that jerk who trashtalks … [Read more...] about Massively Overthinking: What important lessons are MMORPGs failing to impart?