Assassin’s Creed Origins on the other hand is going to demand that you be around level 40 or above in order to complete its live event quests, making it more of a late to end game activity. Thankfully leveling isn’t going to take a massive amount of time, and the events are confirmed to rotate so you’re never going to miss out on cosmetics because you didn’t buy the game fast enough, nor should you feel that the game is demanding you no-life your way to level 40 as fast as possible. … [Read more...] about [Community] Live Events? In My Single Player Games?
Player 1 game
The idea is to kill as many Vikings, in order to stay in the top of the leaderboard. The first skill you have is punching, but as you advance in your rage-filled endeavor, you’ll master new ones. For instance, you’ll be able to use objects, which will make you more effective, but you’ll also learn how to set said objects on fire or how to be faster. … [Read more...] about [Guest] Best Multiplayer Browser Games
When TESO launched, as I understand it, zones had specific level ranges, so levelling followed a more straightforward path. Since the “One Tamriel” update quests and mobs scale according to your level, so the world is your proverbial mollusc of choice. This has worked exceedingly well for our little Sunday morning group. There’s been no need to try and keep character levels in step, everyone can play as much or as little as they like, and it’s very straightforward to teleport to another member of the group, share quests, and pile in to a public dungeon or world boss. A minor drawback of the system is that it can result in overchoice and I find it difficult of an evening to decide whether to pursue a quest line (and if so which one), or do some crafting, or potter around exploring the world. The quest journal is limited to 25 spots and more than half of mine is filled with Stuff I Really Must Get Around To Finishing Off Sometime, more of a To Do list than source … [Read more...] about Gaming Roundup
“We intended this to be a nice little bonus, but instead it felt incomplete and arbitrary. We wanted to organize the system to make it clear where bonus effects come from and how players can get them, both through the Gem Store and in the game.” … [Read more...] about Guild Wars 2: Do Players Really Need Stats On Their Harvesting Tools?
There should be a plan for supporting a title after launch. That can be done in a number of ways, from patches to DLC, expansions, and so on. That’s where I think MMOs of old nailed this business model. That subscription model was the recurring revenue and game longevity solution. Would that work today? No, developers are set up to run games like that anymore. Most studios hire, make a game for 4 years, then lay everyone off. That’s the cycle for the non-Blizzard studios these days. … [Read more...] about Microsoft Studios Head on Games as a Service & Longevity vs Traditional Games