Update May 7, 2016: Trion Worlds has just announced a change in their business model. Atlas Reactor will not be free to play anymore, but buy to play! We’re going to be discounting the Atlas Pack to $19.99 for a short period of time. We will also be giving many opportunities to try the game before buying. Free weekends (including the weekend of May 13th – 15th), trials, friend referrals, and the Open Beta are all on the horizon. So, read the following information with care as the whole “unlocking freelancers” part etc. are void. The goodies for Rift, Trove and Defiance are still there, though. :) *** Open alpha is coming to a close and the closed beta will be open soon – on April 14, to be precise. As is custom for games by now, you can “preorder” or “pre-purchase” the game. Atlas Reactor will eventually be free to play, so you don’t actually have to pay anything for it if you don’t want to or cannot afford the … [Read more...] about Atlas Reactor: Purchase into the beta or not?
Purchase blog posts
Traditionally at this time of year you start seeing a bunch of review and award posts, and quite frankly I am not beneath this in the least. However since we are recording our official AggroChat Games of the Year show this weekend, I thought I would kick off this morning with a sort of “Games of the Blog” post. I am not going to be handing out awards or anything of the sort but instead just going to be spending some time this morning talking about the games that were really important to me during this calendar year. The problem with “of the year” stuff is that I always get tied up on the minutiae of whether or not I should only pick games that came out during a specific calendar year, or if I can freely pick the games that I played and meant something to me. In the end this blog post is likely going to be an amalgam of the two. Monster Hunter World – PC If I was going to pick a true “Game of the Year” then it would … [Read more...] about Games of the Blog 2018 Edition
Now that MapleStory 2 has been out for a couple of weeks, we wanted to chat with the devs about some of the game's features and some of the challenges developing it. We caught up with Lead Game Designer Miyoung Oh to learn more about MS2. Read on! advertisement Ralph Whitmore’s QuestionsMMORPG: Seeing as how it was recently mentioned in your Producer’s Blog that you would be talking to the Development studio about the drop rates for dungeons and limits, is there anything that you can reveal to us about that at the moment or any changes that you all would want to see made?Miyoung Oh: We had a very detailed discussion on how to improve this. The important thing is that we decided to do it! We are currently discussing the appropriate method according to the time and situation to provide this. The details will be gradually revealed through the Producer’s Blog.MMORPG: Depending on if the dungeon limit sticks around, will there be an option to buy … [Read more...] about MapleStory 2 Post-Launch Interview with Lead Designer Miyoung Oh
Trove launched last Thursday and a lot of people are curious whether this game is any good. I will try to give you an impression of the game, but will try to keep it short(ish). There is a quite simple reason for this: This is the 4th time that I’m writing down my impressions of Trove. The first time was in July 2014, when Trove was still in alpha. The second time was during closed beta in October 2014. The third time was during open beta in February 2015. You may also notice quite a lot of similarities between this post here and the one from February. I had tried to write a new impression piece, but found that so many things from the post in February still hold true that I decided to rework this blog post and bring it up-to-date instead of writing everything again. An additional note: An online game’s launch is usually accompanied by queue times etc. when a lot of people want to play the game at the same time. I will not write about this here, though, as I’m certain … [Read more...] about Post-launch Impressions: Is Trove a good game?
A Phenomenal Blaugust The time has come and as I said in my original post this year, I would tabulate the results and post them on September 2nd. This month really was an absolute deluge of content, and there is really no other way to say about it. I know I personally struggled to keep up with it all. I have to say however one of the best moments for me was reading the many “last posts” of the challengers. They all seemed to have a theme of “this is what blaugust taught me” or “I am proud of myself that I survived”. Reading each of those was so amazing. As I remarked yesterday I feel like the bulk of the community is not quite sure if they want to give me a hug… or flip me the bird. It is interesting being both Hero and Villain at the same time. After reading the posts… I can be perfectly fine with either distinction because the end result was pretty awesome. This year we had far greater … [Read more...] about Blaugust Results