When Justin mentioned to me on this week’s podcast the rumor that Lord of the Rings Online’s and Dungeons and Dragons Online’s multi-day downtime last week might have been partly the result of a lack of proper redundant backups for the games, I gasped audibly. No way, I said. There’s no way a studio like SSG would make that mistake. But it’s not impossible. Companies do make this mistake. Look at how long parts of Ashes of Creation’s website has been nonfunctional. Earlier this month, the LEGO Universe emulator admitted it had lost all its website data since November. And do you guys remember M2? It was a Hangame title that was taken offline in 2011 to fix a server issue, only the company found it couldn’t restore the game from its backups, so it literally sunsetted the game right then and there. Yikes. Has your MMO of choice ever had a major data loss? What’s the worst such rollback or deletion or outage you’ve ever personally … [Read more...] about The Daily Grind: Has your MMO of choice ever had a major data loss?
Raw to ntfs without data loss
Based on the information provided by the official FFXIV website, we now have dates when we can expect the data center expansion to happen. Europe will get a new Data Center, Light, on Tuesday, 2 April, 2019. NA will get a new Data Center, Crystal, on Tuesday, 23 April, 2019. Servers from existing Data Centers will be broken out and moved on to the new Data Center like this: Because this may separate friends who have made connections across Data Centers, it’s been confirmed that ALL characters on ALL servers will get free transfers for a period of time. Advertisements … [Read more...] about FFXIV: Data Center Move – April Dates
When we covered Shroud of the Avatar’s newsletter yesterday, one of the tidbits we mentioned was the plan for craftable housing. In response to a question from a player, Starr Long essentially announced that in the launch patch next week, Portalarium is planning to tweak that system, which has long provoked claims of pay-to-win. “Yes we are going to be expanding the number of craftable houses soon. In R52 in fact we are adding a craftable inn.” So what exactly does housing entail? A helpful Redditor linked to a helpful thread on the official site just a few weeks ago breaking down how exactly you can buy property without handing over your credit card because you definitely can – that’s the good news. If you’re not a crafter yourself, you just need a specific currency, Crowns of the Obsidians, which you can buy with gold. The bad news is that you need a lot of gold. The player did a test run hunting bandits for cash and found that he was able to make … [Read more...] about Shroud of the Avatar’s housing is expensive, but not impossible to acquire without RMT
Date: 06-12-2012 Views: loading Comment: Have you ever thought that you can level up your character to the max level by just crafting? It sounds impossible because crafting seems just an add-on profession in most MMOs. Well, it now can be achieved in Guild Wars 2 as ArenaNet designer Linsey Murdock stated in a recent forum post, players will be able to level it all the way to 80 without killing a thing but crafting. According to Murdock, it works like this: "For leveling a discipline from 0-400, you will gain 10 levels along the way. By maxing out all 8 disciplines, you will gain 80 levels. That means you could dedicate a character to crafting, feed it all the mats you get on other characters and level it all the way to 80 without ever needing to kill a thing. As hardcore crafters, we think that is pretty cool." Many players shared their concern about that. Some players thought this will turn Guild Wars 2 into a P2W game since players can pay real money for gems and exchange the … [Read more...] about Guild Wars 2: You Can Level up to 80 without Killing a Thing
GDC isn’t E3. It isn’t PAX. It’s not even what I think stereotypical gamers can appreciate. But I think the Massively OP crowd is a different sort, and because of that, we can give you some content the other guys might not be talking to you about. Like data collection and monetization. They’re necessary evils, in that we armchair devs can generally see past mistakes rolled out again, but know those choices are being made in the pursuit of money. So how do you make better games and money? Maybe try hiring some data scientists, not just to help with product testing and surveys, but with some awesome, AI-driven, deep learning tools. Like from Yokozuna Data, whose platform predicts individual player behavior. I was lucky enough to sit down with not only Design and Communication Lead Vitor Santos but Chief Data Scientist África Periáñez, whose research on churn prediction inspired me to contact the company about our interview … [Read more...] about GDC 2018: Yokozuna, big game data, and the future of MMO monetization