Speaking for myself, yesterday just so happened to be a lazy, rainy Sunday and I had some free time in the afternoon. But I’m aware not everyone was that lucky. Australians and folks in Asia were setting alarms to wake up in the wee hours in the morning on a freakin’ work day, and a lot of East Coasters in the US were out shopping for supplies and preparing for the Frankenstorm. Come on, people, we’re living and gaming in an international community! There’s also conflicts and unforeseen circumstances that can always pop up! Crap happens! When you know full well that everyone and their mother is going to want to participate, why still consider one-shot events? … [Read more...] about How Do You Feel About One-Time-Only Events?
Second time or second times
I know you folks are probably tired of hearing me gush about SL, horses and Bento avatars, so I’ve decided to reopen my old Second Life blog at the original URL to chronicle my discoveries there. While I can’t see myself breeding a whole lot, considering how broke I am, I have a lot of ideas on things to write about aside from just the pets. … [Read more...] about Second Life: Finding Water Horse
There are also some Rune Changes, focused on the Burst Runes that I want to highlight. The worst offenders are absolutely ruining the pacing of the game and the overall lethality of the Rune System/the game at large. So, here’s the list of the biggest and baddest that are getting changed: … [Read more...] about League of Legends – 8.16 Patch Notes Discussion
Load and render times are a little more problematic to test then frame rates. Despite this, we don’t need a system that can measure down to milliseconds. We simply need to pinpoint pain issues. To this end, we took to the Path of Fire for this test. We performed a waypoint jump from Lion’s Arch to the city of Amnoon and timed the time taken from clicking the Amnoon waypoint until the cityscape finished rendering. This was repeated multiple times to ensure no issues or errant problems with the load times and compared,again, to the time to travel back to Lion’s Arch. The Number you will see here is a rounded average. Remember, we aren’t looking for the greatest precision, simply an indicator of performance bottlenecks. … [Read more...] about Guild Wars 2 Is Slow…. Is It Time for a New PC?
A few years ago, Perfect World Entertainment launched a mobile game based on its PC MMORPG, titled Forsaken World Mobile. The game bombed hard on the global market, with totally no fanfare or traction at all despite the PC version garnering some hype. Forward to 2019, and a new mobile version of Forsaken World, simply titled Forsaken World, launched in Taiwan last week. If you ask me, Forsaken World (2019) is an even better game than Perfect World Mobile, which in my opinion stinks. Here is a quick dive into Forsaken World! … [Read more...] about – PC MMORPG dives into the mobile world for a second time