So I was fortunate enough to be online in Guild Wars 2 yesterday, waiting in Lion’s Arch, at the advertised time for the special Halloween event. And after all that build-up, all the secrecy, the “one-time-only” event that we were all waiting for amounted to a cinematic cutscene that lasted about 40 seconds. Whether it was worth it or not is a matter up for debate, one I’m not going to get into here. Personally, I thought it was a wicked cutscene, followed by a fantastic encounter with the Mad King in his otherworldly lair, and that overall the ArenaNet folks did an amazing job bringing us Act 3. I was thrilled to have been a part of it. But I still dislike the idea of one-time-only events. Quite simply, they’re bad news, and hard to justify. Don’t get me wrong; I think it’s great that game designers are still freely experimenting with special events and timing, but when you’re planning an in-game holiday intended to be enjoyed by … [Read more...] about How Do You Feel About One-Time-Only Events?
Second time second times
I talked about how amazing Bento is when used for a Second Life avatar. I didn’t realize how far Bento could reach… it’s much more than just making more life-like avatar heads. You guys might already know that I’m a huge lover of horses in any MMO or game… so please excuse me while I fangirl about horses in yet another post. I was browsing (and cleaning up) pictures on my Second Life Pets Flickr… which somehow still exists after all these years… and I ran across some amazing pictures of people riding horses in Second Life. I was blown away — I’d never seen such a life-like breedable horse in SL! I followed a link in the picture description to a place called Toor Equestrians. I thought that might be a shop or something. Only, it turned out to be an equestrian center and training location… and there were other people there! I was about to warp away, not meaning to intrude, but they were super welcoming, and my … [Read more...] about Second Life: Finding Water Horse
Despite this being a mostly “cleanup” patch, in the wake of the mid-season update, a fair amount of champions still got buffed and nerfed in League of Legends. There are quite a few that stood out perhaps a bit more than they should, and tanks (shock! awe! wonderment!) received buffs! A nice chunk of tanks got some love, which makes me absolutely delighted. I also learned that a four-week alpha for the Nexus Blitz (a new experimental game mode), which is coming soon after this patch. It apparently was very popular on the PBE, and so there should be a link in the official patch notes to more information on the Nexus Blitz mode. As per usual, I’m not going to highlight every single iteration of these patch notes, just the stuff that I personally find most fascinating. I want to start with the most important part of the team, Tanks, but before that, some minor adjustments to be aware of. Heal is getting a cooldown decrease, which I think is a wonderful idea! I … [Read more...] about League of Legends – 8.16 Patch Notes Discussion
After much consternation, swearing, and the odd reboot it finally happened. I upgraded my PC. I squeezed every penny together I had spare, got new components, prayed to Zommoros that whatever collection of trash I could afford would spit out at least 60FPS, and I started Guild Wars 2. advertisement The result, as you will guess, is a much more complex question than throwing money at a screen and waiting for more power to push past the 60 barrier. MMORPG performance is a multi-faceted issue. It covers various types of technology, distributed computer systems, as well as a multitude of hardware and software layers. So, when one of the community asked what was bottlenecking their game we really had to split the whole question down into several chunks. Going forward I’ll be taking a high-level overview of a number of these technologies, and discussing the systems particular to Guild Wars 2. We might even get some buy-in from ArenaNet on the squirely black magic that … [Read more...] about Guild Wars 2 Is Slow…. Is It Time for a New PC?
A few years ago, Perfect World Entertainment launched a mobile game based on its PC MMORPG, titled Forsaken World Mobile. The game bombed hard on the global market, with totally no fanfare or traction at all despite the PC version garnering some hype. Forward to 2019, and a new mobile version of Forsaken World, simply titled Forsaken World, launched in Taiwan last week. If you ask me, Forsaken World (2019) is an even better game than Perfect World Mobile, which in my opinion stinks. Here is a quick dive into Forsaken World! First, the obvious negative from the start includes the gender and race-locked classes. I am not so much into this feature, since the limitation is to make sure Forsaken World is not 10 GB in size and cause massive lag on the battlefields since the connection has to render so many different characters. It makes up with the typical in-depth character customization feature though. I do know a little lore about Forsaken World (PC version), and apparently this new … [Read more...] about – PC MMORPG dives into the mobile world for a second time