Not to mention how they often lead to not-so-fun problems associated with overloaded servers. If you ask World of Warcraft players present at the Gates of Ahn’Qiraj opening event, most will tell you about the horrific lag, and I still recall the long server queues being a hindrance at Rift’s River of Souls event last year. GW2’s event wasn’t perfect, but I do however have to give a hat tip to the team for the relatively smooth performance yesterday — though not indicative of everyone’s experience, I had absolutely no problems before, during, and after the wait in Lion’s Arch nor during my showdown with the Mad King. At least before the servers sputtered and died, that is. … [Read more...] about How Do You Feel About One-Time-Only Events?
Second time second times
There’s a strong community of players built up around the Water Horse. I’m always seeing people there at the mall, and there are a lot of public trails out there to ride on. This has really rekindled my desire to explore and learn even more about what Bento is doing in Second Life — I’m sure there must be more. … [Read more...] about Second Life: Finding Water Horse
But what about the other champions? What are the big adjustments? I think one of my favorite nerfs belongs to Fizz. Seastone Trident saw a minor Active Damage Ratio (AP) (0.6 ability power ⇒ 0.5 ability power) and the On-Hit Damage Ratio (0.4 ability power ⇒ 0.35 ability power). This isn’t a major change, but any nerfs to Fizz are nerfs I support. What? At least I’m honest about being biased. His ultimate, Chum the Waters saw damage ratio adjustments to Guppy, Chomper, and Gigalodon (0.8, 1.0, and 1.2 ability power respectively). These again, aren’t major, but Fizz was just a little too strong post mid-season. Aatrox also saw some changes, who also might have potentially been a bit too strong. Aatrox seems to be a pretty hard one to get just right. He’s getting there, but he needed a little something to make the laning phase less insane. Umbral Dash, for example, saw his Passive Healing against non-champions reduced (33% … [Read more...] about League of Legends – 8.16 Patch Notes Discussion
Really, the way in which the frame rate and load times succumbed to the removal of any discrete GPU support tells its own tale. Guild Wars 2 might be known in the community as a processor intensive game but past a certain point, we saw little difference with even the shadow desktop slowing off. If your processor is not maxed out then there are a ton of other limitations that are going to cause slowness. Slow load times are subject to a number of components and low frame rates also seem to be impacted summarily, but yet pound for pound the most efficient change that impacted multiple areas of performance was switching on a mid-tier graphics card. Like I said earlier, MMOs are complex beasts and taming their performance is hard, and we have even talked about networking yet. … [Read more...] about Guild Wars 2 Is Slow…. Is It Time for a New PC?
First, the obvious negative from the start includes the gender and race-locked classes. I am not so much into this feature, since the limitation is to make sure Forsaken World is not 10 GB in size and cause massive lag on the battlefields since the connection has to render so many different characters. It makes up with the typical in-depth character customization feature though. I do know a little lore about Forsaken World (PC version), and apparently this new mobile version is a prequel as we see the founding fathers of each race. Cool! … [Read more...] about – PC MMORPG dives into the mobile world for a second time