But what does this all mean? It occurred to me that dynamic, truly spontaneous events with persisting and enduring consequences that will change the game world are still possibly a long ways off. After all, can’t an impromptu, extemporaneousness event which can cause our actions to alter our surroundings permanently for everybody arguably be perceived as a one-time-only event? As much as we ask for it, as temptingly awesome as it sounds, even if it were technologically achievable, player resistance will probably be a significant obstacle. As gamers, none of us like to be left out or miss anything in our favorite MMOs. And really, who can blame us? … [Read more...] about How Do You Feel About One-Time-Only Events?
Second time second times
However, again, each of these horses are objects that you have to place on the ground in SL. This means you have to have permission on the land to rez them to bring them out. You also have to keep them fed (which costs money and requires land and prims to place them), or they can get sick and go out of commission. There are perma-pet options that allow you to keep the horse object without having to feed them, but that differs based on the brand. … [Read more...] about Second Life: Finding Water Horse
But let’s talk some more positivity! Leona, my dear sweet Leona saw a slight upgrade, with Eclipse having a Cooldown Reduction at higher ranks. I max Eclipse early anyway, so this is beautiful (14 seconds ⇒ 14/13/13/11/10 seconds). Sion has an interesting change, with his Soul Furnace giving a little more health now. The Maximum Health gained from enemies goes from 3 to 4, and larger enemies now go from 10 to 15 health gained. Nautilus‘ Titan’s Wrath changed a little as well. The overall base shield was reduced at early levels (65/70/75/80/85 ⇒ 60/70/80/90/100), and the Shield Scaling also got lowered just a little (9/11/13/15/17% maximum health ⇒ 9/10/11/12/13% maximum health). These were already incredibly strong in the early game if you ask me. While the duration went down to 6 seconds (from 10), the insane 18-second cooldown also lowered (down to 12). With the 18 second cooldown, it’s necessary for it to … [Read more...] about League of Legends – 8.16 Patch Notes Discussion
FPS testing in Guild Wars 2 is problematic at the best of times. Anybody jumping into WvW can attest to this. We needed to pick a way that would drastically reduce the variables involved while still ensuring that we were being realistic in our test. Logging tests on each of the available systems, we chose to idle in a spot overlooking the Mystic Forge. This was a good compromise as it has a level footfall of users that tend to spend a good length of time in front of the forge. It also demands that any system render a number of effects spouting out of the Forge. In essence, the mystic toilet is about as consistent as any populated environment in Tyria is going to be. … [Read more...] about Guild Wars 2 Is Slow…. Is It Time for a New PC?
If you have played several games developed by Perfect World, you would have noticed there is this similarity across all of its MMORPG titles, which includes tons of gameplay features, extravagant pets and mounts, and just this… “Perfect World” vibe. There is no exception in Forsaken World. The only key issue which bugged me is how the game keeps throwing discount bundles and offers at players shamelessly, to the point where it is close to harassment. There is also the Prestige system, which is actually the old-school VIP, a feature which certainly needs to be removed for any western launch. Stay tuned for news! … [Read more...] about – PC MMORPG dives into the mobile world for a second time