A few years ago, Perfect World Entertainment launched a mobile game based on its PC MMORPG, titled Forsaken World Mobile. The game bombed hard on the global market, with totally no fanfare or traction at all despite the PC version garnering some hype. Forward to 2019, and a new mobile version of Forsaken World, simply titled Forsaken World, launched in Taiwan last week. If you ask me, Forsaken World (2019) is an even better game than Perfect World Mobile, which in my opinion stinks. Here is a quick dive into Forsaken World! … [Read more...] about – PC MMORPG dives into the mobile world for a second time
Second year second time
These attempted to be more lifelike, and had a racing and training system built into the breedable. Looking back at the manual on their website, apparently you had to pay to be certified to race or train, however. I haven’t heard much about these horses lately, and I have no idea on the status of this brand. … [Read more...] about Second Life: Finding Water Horse
#5: VanguardYes, this game had bugs. Yes, it didn’t get the love and attention it deserved (nor could SOE offer since the code was so cobbled together when they bought it they’d really need to just remake the whole game from scratch to be able to add content). Still, the game had those elements that made it a vast, varied world that I could live in, not just play through. It had some of the best classes ever created. It had a superb housing system, with an ability that was then taken and incorporated into SOE’s other games. Bless you Vanguard for giving us decorating on the Z axis! It also had a brotherhood system that would ensure that you’d never out-level your friends and make grouping and doing the content together impossible. That was definitely a treasure! Suddenly you weren’t tied down to only playing when your friends could. You could actually still enjoy the combat content of the game those times you couldn’t both/all be on; you didn’t … [Read more...] about Massively Overthinking: Our five favorite MMORPGs of all time
Back when mesh heads were first introduced, I picked one up. It was far better than the default style play-doh face avatars you got out of the box. It came with a HUD that allowed for minor facial expressions and some other options. But for the most part, the mesh was static. And if someone bought the same head as you… you had the same face. Nothing you could about that. … [Read more...] about Second Life: Bento is Pure Magic!
Way back in the long distant past of early 2013, Jeremy Soule launched and successfully funded a Kickstarter campaign for The Northerner, a symphony by one of the greatest video game music composers since Tommy Tallarico. Expected to launch in September 2013, The Northerner would be Soule’s first foray into the grand traditions of classical music. For fans, this meant more music from one of their favorite composers, and generally a safer genre to back on Kickstarter over gadgets or video games. As with any campaign of this style, the pitch seemed foolproof. Here you have a known composer backed by reliable people, asking for $10 grand, making over $100 grand, who says the only risks are the summer recording sessions going as planned. … [Read more...] about Crowdfunding Fraudsters: Jeremy Soule and The Northerners, a Five Year Ballad