Droid Gamers put out an interesting piece this weekend that to me illuminates how the ongoing conversation about mobile MMOs go south. Author Ash Mayhew is agitating for more MMORPGs on mobile, but specifically “classic MMORPGs” rather than the endless parade of clone RPGs where you just auto-click and auto-attack and auto-loot. “The fact that developers are looking backwards for inspiration offers mobile a unique position to take advantage of it. Old School RuneScape is currently in the healthiest position of its entire lifespan thanks to mobile, with more players and members than ever before. Imagine what it could do for the likes of WOW, the original Guild Wars, Lineage II, EverQuest, and more. So heed our advice, mobile developers and publishers: we want classic MMORPGs on our phones rather than new online RPGs that play themselves. Just look at how successful Old School RuneScape is for inspiration.” Most of the time, we say the word “mobile” … [Read more...] about The Daily Grind: What’s your core problem with mobile MMOs, and is it fixable?
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Two days ago, World of Warcraft launched the WoW Token service, which will kill the game forever. It thus joins the list of every expansion and change to the game since launch as a herald of certain doom. Joking aside, it’s understandable that players would be a wee bit apprehensive, since this is a bold new direction for the game. Sure, people have always traded real money for in-game currency, but before it was usually under the table, shady, and generally the sort of thing that resulted in bans and accounts being stolen. Now it’s totally legitimate. Plop your credit card on the table and get some game money. But while it’s new territory for World of Warcraft, it’s not new territory for MMOs. There are a lot of titles that have, in various ways, codified the idea that you can drop some real coin and pick up virtual coins. To the great surprise of no one, none of these games has erupted in flames as a result of it. 1. Entropia Universe Back when Entropia … [Read more...] about Perfect Ten: 10 MMOs that let you turn real money into MMO money
[Closed Beta signup] Singapore-based games publisher Ludic Games recently announced the Closed Beta schedule for its upcoming mobile RPG, Red Stone 2. Developed by Korean studio L&K. Red Stone 2 is the official sequel to the hit Korean PC MMORPG, Red Stone Online, which has millions of fans worldwide through its various regional services. Following a successful pre-registration campaign, below are the Closed Beta dates for Red Stone 2. Apple iOS Closed Beta: Ongoing right now Google Play Android Closed Beta: Starting 3 July (delayed due to security improvements) Red Stone 2 is a medieval fantasy Action RPG with an immersive storyline fully voiced in Japanese. Players will enter the massive world of Prandel, get to recruit legendary companions, craft rare gear, set off on epic expeditions, make friends & build Guild Halls, and also defeat rivals in the PVP arena, tower, and finally take part in raids and Guild Wars! Core features of Red Stone 2 include: • … [Read more...] about – Closed Beta schedule announced for new mobile RPG
This is absolutely one of those mornings where I am staring blankly at WordPress sort of hoping that a blog post materializes in front of my eyes. I have this fitful relationship with sleep. It is something I crave but something I can never quite get at normal levels. I mean I have my own normal, which is four to six hours of sleep a night. If I get over that I tend to get groggy… which is what happens to be going on this morning. Sunday night I had a horrid bout of insomnia, which when combined with the fact that our middle cat was being insane… meant I probably got two hours of real sleep. So by the time I hit 9 pm last night I was conking out at the keyboard, and decided to put the house to bed and crash. That means I managed to get roughly eight hours of sleep… and my body is confused as hell. Its like… what was this thing, I think I like it… lets do nothing but that from now on! … [Read more...] about Unlikely Agent
Welcome along to Guild Chat, the column through which many Massively Overpowered readers get the help they need to achieve better balance within their guilds through the help of our commenter community and my musings on their dilemmas. This time, reader Jase has a well-established, small Final Fantasy XIV guild that has suffered from cliques and division since he was forced to take time away from the game after the hurricanes tragically destroyed his home. A small band of officers got very used to doing things their own way in his absence and were neglecting the wider member base and excluding them from endgame exploits at peak gaming times, but none of Jase’s measures to fix the issue has helped and the guild recently had a mass exodus of members caused by these officers. Jase is left wondering how to rebuild at this point: Although the members have rejoined, they only did so to use the resources the group worked on together and they are trying to get him to relinquish full … [Read more...] about Guild Chat: Rebuilding a real-life home and an MMORPG guild all at once