From May 2nd to May 20th, EVE Online capsuleers can take part in the game's 16th anniversary celebration. As part of the festivities, players can get hold of in-game rewards on a daily basis thanks to the log-in event. All rewards can be claimed if players log in for 16 of the days available. Alpha and Omega players can claim all rewards, "although the Omega rewards are a bit more valuable". There’s all manner of gifts and rewards up for grabs including celebratory trinkets, faction ammunition, exclusive XVI anniversary SKINs, apparel and even a monocle, as well as Servant Sisters of EVE hulls, celebratory Permaband SKINs and clothing, along with fireworks and abyssal filaments. Check out the details on the EVE Online site. … [Read more...] about Take Part in EVE Online’s 16th Anniversary with Daily Log In Rewards
Superintendent daily log
Many free-to-play MMO-type games have a daily reward just for logging in; The Elder Scrolls Online just added them recently. I’m not sure if there’s scientific research showing that players who log in each day are more likely to play and/or spend more, or it keeps numbers up when reporting active player totals, or just that Everybody Else Is Doing It So Why Can’t We? Whatever the reason, I have a small stable of games I’m actively playing (or have been until recently) dangling such daily carrots: TESO, War Thunder, Guild Wars 2, Neverwinter etc. The rewards are seldom life-changingly incredible individually, but most build up over time to something quite desirable; they wouldn’t be much of an incentive if not. For games I’m actively and regularly playing they’re a nice bonus. For games I’m not-quite-so-regularly playing they’re more of a dilemma; if I really get back into them then I’ll be glad of whatever rewards I … [Read more...] about Habit converts luxurious enjoyments into dull and daily necessities
The Elder Scrolls Online site has been updated with a new post to detail three of the big additions to the game when Update 18 goes live later this summer. Most notably, players will find Daily Log In rewards, the ability to gift items to others from the Crown Store and a number of combat changes. Every day that players log in, they will receive a reward that can be in the form of currencies, consumable and at certain benchmarks even things like Crown Crates or collectibles. The very first month will even include a new pet. As a new month rolls around, DLR will reset with the tally of days as a cumulative total, rather than a consecutive one. Crown Store Gifting will allow players to purchase and send nearly everything in the Crown Store to friends. The option to Purchase a Gift will be clearly marked on items that can be sent. It is, however an ability that needs to be unlocked. If you are an existing player who is not yet an ESO Plus member or has not made a Crown Pack purchase, you … [Read more...] about Update 18 Will Introduce Daily Rewards, Crown Store Gifting & Combat Changes
Earlier this month, Pantheon’s community team tweeted out a question that keeps coming back to me: “What motivates you to play an MMORPG for long periods of time, as in months, sometimes, years?” My first reaction was a pretty common one I bed and was true for me for a long time: friends and guildies! I certainly played some games far longer than I would have otherwise because I wanted to hang out with friends (EverQuest in particular is coming to mind). But in recent years, when I already “see” my friends and guildies every day in external chats, I’d found games need some other draw too. Housing is probably the biggest one. I don’t usually get sucked in for dailies or anything like that, but give me a house that I love and want to keep up – that I’ll not only log in for but pay for, as my continuing Ultima Online fees prove. What keeps you logging into MMORPGs over a long period of time? Every morning, the Massively Overpowered … [Read more...] about The Daily Grind: What keeps you logging into MMORPGs over a long period of time?
MMOs are games of repeated content. You log in and do some things today, then in all likelihood log in to do several of the same things tomorrow. That’s a part of the genre, whether it’s a matter of “killing this boss in World of Warcraft until he drops the sword I want” or “rebuilding my kit in Darkfall after someone killed me and took my stuff.” Fundamentally, it’s repeated content. Many games have sensibly made a lot of this regular content have reasonably fixed limitations. You can only earn so many tomestones a week in Final Fantasy XIV, for example. There’s a set limit on reputation gains per week in Star Wars: The Old Republic. There’s the nature of daily quests in, well, every game under the sun with daily quests. You get the general idea. So here’s the question: How much time do your regular MMO tasks take up during a given day? Do you just hop in, get login rewards, and depart? Do you regularly spend an hour just … [Read more...] about The Daily Grind: How much time do your regular MMO tasks take up?