Indie old-school sandbox MMORPG Legends of Aria has become a household name among MMO players over the last few months, first rolling into early access just ahead of the holiday, and then with a major new expansion that was set to include – before it was withdrawn – cash shop items that some players in the old-school fanbase that populate the game deemed pay-to-win. A couple of weeks ago, we peppered Citadel Studios’ Derek Brinkmann and Jeffrey Edwards with questions about the update, the state of the game, PvP, and even the recent cash shop kerfuffle. Read on for the whole scoop! MassivelyOP: The big content out now is of course the dungeon expansion, which basically adds a significant amount of stuff to do in the dungeons as well as doubles the game’s PvE space. I’ll make sure to link back to the exclusive dev blog so people can read the details on that, but I want to ask about the reasoning behind focus on new content before the game is even in Steam … [Read more...] about Interview: Legends of Aria’s dungeon expansion, early access, ganking, housing, and cash shop philosophy
Surrey early years training
Electronic Arts closed on February 6, 2019 at the price of $80.21 USD following news that the publisher’s third quarter fiscal results did not perform to its expectations. The continued price drop threatens to wipe out the progress that EA had made in the first month of the year to begin recovery after its stock dropped to a low of $74.72 on December 24, 2018 following ten years of sustained growth that saw its stock peak at nearly $150 in July 2017 before steadily shedding much of that value over the following six months. Since last December the stock price has been slowly inching its way back up, breaking $90 by January 10 and holding steadily for the past month. With the announcement that EA would miss its estimated revenue by approximately $140 million, at $1.61 billion for the quarter versus $1.75 billion, shares immediately dropped from $92.52 on February 5 to $79.26 on February 6. EA CEO Andrew Wilson stated acknowledged that EA did not perform as he hoped, owing partially … [Read more...] about EA Stock Capsizes After Early Year Recovery
2018 just cannot be stopped – not even the holiday season can put the brakes on this train. This week (and after several false starts and delays) Atlas finally set sail for early access, for the fee of $25 and the promise of a lengthy test, throttled servers, and endless cries of “ARK 2.0.” We also got a look at Ashes of Creation’s brand-new “Apocalypse” battle royale mode, raised eyebrows over Squadron 42’s huge delay and Star Citizen’s private investment, chatted with Amazon Game Studios about the closed alpha MMO New World, and debated the merits of Daybreak’s new lifetime pass. MassivelyOP has been dishing out more awards this week, with our picks for biggest MMO story, biggest blunder, best not-so-massively game, stormiest future, best MMO crafting, best studio, and best indie MMO. We’ve also kicked off our more silly end-of-the-year awards and our monthly recaps of 2018! Read on to catch up with the … [Read more...] about MMO Week in Review: Atlas stumbles drunkenly into early access, yohoho and all that
The template for all online games grew out of the 1990s. Many people recall Everquest as the game which changed everything and it did, trust me. However, before you had EQ, you had UO. Ultima Online created the core ideas and concepts that have driven the MMO genre for 21 straight years. Ultima gave us an early look at what PvP on a large scale might be like, it allowed players to explore a world together for the first time. Ultima Online was a revolution, and it changed everything.Logging into the screen for the first time and creating a character was not easy back then. There were no preset templates. You had to hook in by phone modem which was, well, a risky attempt at best. Once you got started there was always the fear of crashing. As you entered the world you met NPCs and players. Sometimes unsure which was which. You found your niche whether it was crafting or combat. You learned spells and maybe even were lucky enough to ride a horse.PvP was something that had barely been … [Read more...] about What Ultima Online Gave us 21 Years Ago
The Pantheon Twitter strikes again with a question I find interesting enough to write about on the blog. This one is interesting -- Perhaps because of how it's worded but also because of how people have already responded. The responses so far have been interesting. They've ranged from messaging the person to tell them what they've done wrong to laughing about it. Some people want to shrug it off, others want to just call their guild for help. Some People Just Don't Care What I find most fascinating about the responses are how they seem opposite of a previous question the community faced about how they'd deal with someone stealing their mobs. The overwhelming result of that question was to train the person. Huh. Let's ignore the irony for a minute. I don't think messaging the person and informing them of the misdeeds will do anything other than maybe making yourself feel better. It's like the guy who cuts you off in traffic. Why do they do it? Because they simply don't care. They're … [Read more...] about You’re Trained & Can’t Get Your Corpse… What Do You Do?