No two bloggers are the same – I’d be wrong if I said otherwise. We bloggers all share some similarities which connect us, define us, and inspire us to connect with each other while we’re busy pursuing our passions. Sometimes we look at the influencers who motivate us and we try to be like them. Other times, we click on some random comments and find new friends with whom we’d ever expect to talk to. It’s all a beautiful part of what we do and the life that we live. The work we do each day is the work we can’t stop thinking about. What we create tells others who we are and gives them a peek into our hearts. But hey, our lives are a lot different than what others think, aren’t they? Types of bloggers who exist in the blogosphere Let these 11 images speak the story of the two different types of bloggers who exist in what we proudly call the blogosphere. 1. The Artist and The Entrepreneur 5. Those who see the dawn; either before going … [Read more...] about 11 Pictures That Define Types of Bloggers Who Exist in the Blogosphere
It was one of the “defining moments” in Overwatch’s history, and now Blizzard is going to take fans back to the past with its new Retribution event. From April 10th through the 30th, players can fight against Talon in a new PvE game mode as Blackwatch. The mode will feature four heroes (McCree, Reaper, Moira, and Genji), new skins, and a new map called Venice Rialto. The previous Uprising mission will also be dragged out for this month’s event, and PvP players will get to duke it out on the Venice map as well (can’t let a good map go to waste!). Check out the announcement and trailer for Overwatch Retribution after the break. Source: Press releaseSHARE THIS ARTICLE … [Read more...] about Overwatch examines ‘defining moment’ with Retribution event
Earlier this week, I happened to see a mainstream website refer to ArtCraft as an indie studio, and it jolted me. ArtCraft, as anybody reading MOP knows, is working on Crowfall, which at least in my estimation is a high-quality, graphics-intensive MMORPG from hardcore MMORPG veterans who’ve been in the business as long as anyone alive. The game has raised at least $12M or maybe $15M, at least counting up what we know about. When I think of indie studios, I think of the tiny outfits working on games like Project Gorgon, Ever, Jane, and Ascent the Space Game. But of course Crowfall is also an indie, right? It’s not running a $500M budget; it’s not ensconced under a cozy AAA publisher umbrella. It crowdfunds. Then again, aside from the budget/wealth, its profile looks like a bit like Epic Games’ – it even has an engine to vend now. So is it really just about money? Is Star Citizen, with its multiple studios and AAA budget, an indie because of … [Read more...] about The Daily Grind: What exactly defines an ‘indie’ MMORPG studio?
Quantic Foundry’s latest report from its gamer motivation study is well worth your time to read, but for this morning’s Daily Grind, I want to focus on one specific takeaway: the apparent gender divide over what constitutes hardcore gamer. As Nick Yee explains, “For men, playing a game seriously means being able to beat other players at it. For women, playing a game seriously is more likely to mean having completed and done everything there is to do in a game, and to leave traces of your personal flair in the game while doing it. For Hardcore female gamers, playing a game seriously is more akin to patiently creating and curating a work of art. And it’s a powerfully evocative alternative to how we typically conceptualize what a ‘hardcore gamer’ is. [… ]This gender comparison between Hardcore and Casual gamers also highlights the difference in coverage of different motivations: Male Hardcore gamers are below average in Fantasy (being someone … [Read more...] about The Daily Grind: How do you define ‘hardcore’ gaming?
I think it’s fair to say that New World is the biggest MMO currently under production in the west, at least among those games not under wraps right now, which means many gamers within the genre are holding their breath waiting to see whether it will truly become the next big thing. At Amazon’s invitation, we spoke with Rich Lawrence, Executive Producer for New World, to scope out how the game is coming along and just how the studio is defining the game. MassivelyOP: I have to ask right off the bat: People seem really torn on whether this is a “real MMORPG” regardless of the fact that it can hold 10,000 players. Leakers and testers and bystanders seem to argue that it’s a survival game, a territorial PvP game, or a traditional MMO with PvP. Does AGS actually think it’s more like an MMORPG or survival sandbox? Or somewhere in between? How are we meant to think of it? Rich Lawrence, Executive Producer: We consider New World a sandbox MMO. MMORPG … [Read more...] about Interview: New World’s Rich Lawrence on solving PvP problems and defining the sandbox