For me, I have to constantly remind myself to keep my priorities in life absolutely straight. Gaming is almost always dead-last in my hierarchy of activities, topped by work, then household chores, then personal maintenance, then family and faith. Family time is sacred; the only time I game in the evening is when I can do so with a kid sharing the experience, and even then it’s only for a few minutes. If I haven’t gotten a project done that needs doing, it gets done first, even if that means I have to give up gaming that day. And if I’m exhausted, I’ll often choose to forego MMOs for an extra hour or two of sleep. … [Read more...] about Perfect Ten: How to play MMOs on a limited time budget
Top 10 free to play mmo
So.. That’s my list of the most populated MMORPGs going into 2019. Yes, some are as low as the tens of thousands but that’s the kind of situation we’re in right now. … [Read more...] about Top 10 Most Played MMORPGs in 2019
I bet you’ve never played this one. Partly because it’s a very old game, and partly because the official ArchLord 2 server shut down years ago, leaving only a private server in its wake. … [Read more...] about 10 Free to Play MMORPGs You Should Try In August, 2019.
traditional RPG experience based level advancement system promotion of player freedom via unstructured gameplay with no imposed narratives or story arcs traditional and diverse RPG class system which emphasized class interdependency and required most classes to group which created a deep social experience well tuned PVE combat via melee and spell abilities that rewarded highly skilled players and encouraged emergent gameplay death penalty mechanic which introduced serious consequences into the land of Norrath Most of those ingredients were very popular with players because they offered players the autonomy to gain things and improve their status with other players. The final ingredient – the death penalty mechanic — wasn’t about gain, it was about loss. By including this feature they leveraged — either knowingly or perhaps unknowingly — the powerful concept of loss aversion. Here’s a short definition of loss aversion: … [Read more...] about The Death Penalty Mechanic and Loss Aversion in MMO Design
Always keep your eyes peeled for new Quests & Missions in your fountain! While many of these reward shards, features, or stamina potions, a few allow players to earn Orbs. My recent favorite are the Sword, Lance, and Axe Mastery missions. Each includes two tasks that award Orbs, for a total of 6. These missions tend to be time sensitive so be sure to make them a priority when they show up. Some can be beyond your current power level, for example the February task ‘KO Lvl 35+ Armor Foes’ rewards a whopping 5 Orbs but may not be doable by new players. Don’t lose hope. There are new tasks available every month so keep checking back. … [Read more...] about Guide: How to Get Free Orbs in Fire Emblem Heroes