Hi Leute! Will diesen Gedanken bzgl. einer deutschen Communityseite einfach mal hier rein werfen Ich für meinen Teil denke stark darüber nach im Moment. Was mMn schlecht wäre: Die DE-Community von hier auszulagern bzw. zu splitten. Wenn deutschsprachige Spieler nur noch auf der DE Communityseite aktiv wären, würde das Forum hier an Aktivität leiden (da tun wir den Entwicklern bestimmt keinen Gefallen). Was mir momentan als sinnvoll erscheint: Eine Übersicht zu deutschen Gilden (wo Gilden sich eintragen und vorstellen können) Ein Newsbereich, wo jeder (oder nur freigeschaltete Freiwillige) neue Infos, Bilder, Videos, Erkenntnisse posten kann. Vieleicht sowas wie eine Item-Datenbank samt Weltkarte, Rezepte etc. (Info/Guide/Tipps-Bereich) Würde mich über euer Feedback und eure Ideen freuen... und noch mehr natürlich, wenn ihr selbst auch dabei mitmachen wollen würdet LG, … [Read more...] about Deutsche Communityseite? Ideen? Freiwillige? :-)
Not all impressions are created equal. So why trade them wholesale without distinction? It’s a good and democratic way to trade all your impressions in open RTB environment (akin to AdSense)—all publishers get the same data and price floor, the highest bidder wins, end of story. But that sort of “throw it to the market and let them decide” approach severely limits yield and barely scratches the surface of all the capabilities of programmatic selling. In this primer, we are discussing all four of programmatic deal types, along with their potential merits and disadvantages for media sellers. Also known as: Open exchange, Open marketplace, RTB Participation: All (eligible) buyers on a platform Ad Server Priority: Lowest (just above in-house ads) An Open Auction is the Wild West of auctions. — IAB It’s a lot like plug-and-play trading on AdSense: Every advertiser on an exchange/SSP/ad network gets the impression call, they all bid, and the highest … [Read more...] about Explainer: The Four Types of Programmatic Deals
Games alone won’t make the world better. They won’t even make gamers better. We publish some articles that certainly seem pretty pro-games, but we’re very upfront about the catches. One big one is on us, the players, and how we game. However, game designers can do a lot to help us. “But that’s hard, expensive, and/or boring!” some of you may be thinking. And yeah, sometimes that’s true. But for both indies and AAA companies, not only are there organizations able to help, but there’s the potential for government aid in unlikely places. Games for good isn’t just a pipe dream, either. Some of the most (deservedly) vilified gaming communities have not only helped with their time but their wallets as well. Even before going to GDC this year we knew this, but a few panels I watched really helped it click. The concept of player power for good I’ve mentioned how despite the fact that we have evidence that play helps … [Read more...] about GDC 2018: Games can help humanity, be profitable, and get support from gamers
Update: This giveaway is closed. We will announce the winners here in our blog soon! Today is the big day! Our blog is celebrating its 4th anniversary. 4 years of writing mostly about Guild Wars 2, and more recently, Rift and Trove as well. 4 years of writing about first impressions of various other games, writing about community, events and so on! We have also recently started publishing a few of our posts in two languages: English and German. As has become tradition, we’re celebrating our anniversary with a giveaway. This year, however, it’s a bit different as TrionWorlds as well as ArenaNet support us. A big thank you to their community managers for their help! Here are the prizes. Guild Wars 2 5 mini llamas One in-game package of yet to be determined items (I can already tell that the package will be worth at least 250 gold – unless the prices for those items plummage within the next few days :p) 3 grey GW2 t-shirts (2 x size L and 1 x size XL) Germany only … [Read more...] about 4th Blog Anniversary: Let’s celebrate with giveaways!
There is always a Warrior. Every game has a Warrior. No matter what other class options it has, a Warrior is in that list. Star Wars: The Old Republic takes place in a galaxy far, far away (and thousands of years before the more well-established long time ago) where you have force adepts instead of mages or healers, operatives and Force assassins instead of rogues, and… Sith Warriors. And Sith Warriors still manage to tick off every single box on the Warrior Bingo card, which is why this is a list as opposed to just a bingo card. I feel I have a reasonable and healthy relationship with Warriors. There are some games with Warriors I love, some with Warriors I don’t like, but in every single one I can make immediate assumptions just because it’s called a Warrior. From Guild Wars 2 to World of Warcraft, from Final Fantasy XI to Final Fantasy XIV, if you see something called a Warrior, you know what you’re getting into. 1. Warriors love swords and axes If … [Read more...] about Perfect Ten: Understanding MMORPG Warriors