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You are here: Home / Archives for Witcher 3 shaved head and ponytail

Witcher 3 shaved head and ponytail

The Witcher 3: Wild Hunt’s Geralt of Rivia arrives in Monster Hunter: World!

February 10, 2019 by mmosworld Leave a Comment

The Witcher 3’s Geralt of Rivia is coming to Monster Hunter World! The crossover content revolves around a new, original quest line available to all Monster Hunter: World players who reached Hunter Rank 16 or above. Starring legendary monster slayer Geralt of Rivia, once again voiced by Doug Cockle in the English version of the game, ‘Contract: Trouble in the Ancient Forest’ tasks the witcher with tracking down and dealing with a powerful force known as the Leshen. Defeating this mysterious creature will require the skills befitting a seasoned professional, and gamers will have at their disposal the White Wolf’s arsenal and abilities, including his silver sword and combat magic. Players will also engage in dialogues with other characters, influencing how the story unfolds through choices they make — a hallmark of The Witcher series. Come February 15th, 1:00 AM CET, the most adept monster hunters (Hunter Rank 50 or above) will … [Read more...] about The Witcher 3: Wild Hunt’s Geralt of Rivia arrives in Monster Hunter: World!


Making a Second Life Mesh House in Blender – Part 3: Making Windows and Doors

April 9, 2018 by aywren Leave a Comment

Other Posts in This Series Part 1: The Very Basics Part 2: Planning is Important Part 4: Assigning Textures to Walls This post is going to assume you understand concepts like working in Edit Mode, creating new objects, resizing them, and just basic stuff I covered in Part 1 of this series. See the link above. With that out of the way…. In the last post, we left off with a plain set of walls like this. This was made by creating cubes and using Face Select to resize them (described in Part 1). Now, we want to add a door and a window to our structure. The best way I’ve discovered to do this is through using something called Edge Loops. This is a tool that slices through the entire shape, allowing you to cut pieces out of it. For our purpose, this will make doors and windows! Making an Edge Loop In Edit Mode, focus on the wall, and press Ctrl+R to initiate the edge loop. This makes a little pink line on the surface of your shape. If you hover over a vertical edge, the … [Read more...] about Making a Second Life Mesh House in Blender – Part 3: Making Windows and Doors

Star Citizen: Procedural layout tools, alpha 3.4.2, and a sweet Stanton system planetary map

January 11, 2019 by massivelyop Leave a Comment

Star Citizen’s Around the Verse this week is helmed by CIG’s Sean Tracy and Eric Kieron Davis and has a lot more meat to it than last week’s, as the devs recap how the sound team records cool sound effects and procedural layout tools. The idea with the latter is that the art and environment team can’t possibly hand-place every single item in the game, but it does need to be able to drop and combine and tweak cells into large but non-identical formations in a quick way, hence the custom tool. Meanwhile, 3.4.2 dropped on the PTU earlier this week with tweaks for missions, Lorville, and cargo, plus a ton of bug fixes. Finally, take a peek at this player-made chart of the Stanton system as of alpha 3.4. If you’re a space or map junkie, you’re gonna love this thing, as it shows Hurston and Crusader (and Delamar!) with all of their moons mapped out and then shown to scale. This is legit the stuff that gets me every time with sci-fi. Every time. This needs … [Read more...] about Star Citizen: Procedural layout tools, alpha 3.4.2, and a sweet Stanton system planetary map

Star Citizen deep-dives personal weapons as alpha 3.2 heads to the PTU

June 8, 2018 by massivelyop Leave a Comment

Star Citizen’s Around the Verse this week begins with a recap of what the studio is working on, including character animations, missions, planetary resources, scanning, combat AI, props, ship interiors, rest stops, hangars, and maybe the most interesting bit (if you’re suffering from sci-fi exhaustion): overland biomes for planets and moons – you know, like where you’re going to plop your home away from home. The feature for this episode focuses on personal weapons, specifically the larger assault weapons. Pew pew, etc. Incidentally, there are loads of leaks from 3.2 littering the Star Citizen subreddit right now, including patch notes, mining updates, and a list of ship balance changes en route. As the mods have noted, they do not work for CIG and will not be pulling down the posts, NDAs be damned, so have fun with that. It probably won’t matter much longer anyway as 3.2 is soon to hit the PTU, or so said the extended downtime notice last night. Source: … [Read more...] about Star Citizen deep-dives personal weapons as alpha 3.2 heads to the PTU

Diablo 3 Season Start and Anniversary Event

January 9, 2017 by aggronaut Leave a Comment

My weekend was largely dominated by the launch of Diablo 3 Season 9, and the Darkening of Tristram event.  Up until this point I had not really touched any of the anniversary content, and to be honest the season beginning had completely slipped my mind until Grace asked me if we were doing our usual push.  It has become a bit of a tradition to hang out Friday night and push as far as we can.  While I rarely actually make it to 70 that first night, we both end up with a good head start into the season.  This time around however we opted to do the Darkening of Tristram content… which is essentially a 16 plus level Greater Rift.  I say plus because there are a number of offshoots that grant access to boss battles like the Skeleton King and other side areas.  The interesting thing is that as much as I was not feeling Diablo 2…  I absolutely enjoyed the weird nostalgic romp that is the darkening content.  Basically glorious retrovision was … [Read more...] about Diablo 3 Season Start and Anniversary Event

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